so i just found out about this game pragmata and it's got a really interesting take on new york city. basically, the game's version of nyc is all distorted and weird, like something an ai would generate if it was trying to replicate the real thing. and that's actually the point - the devs wanted to create a sense of unease and uncertainty by making the city feel almost, but not quite, right.

i think it's really cool that the team behind pragmata is exploring the idea of ai-generated art in a way that feels commentary-like, rather than just using ai to generate assets or whatever. according to the director, they wanted to make it clear that this isn't the real new york, and that's why they included all these little errors and anomalies, like cars stuck in the floor. it's like they're poking fun at the idea of ai trying to recreate reality, and i'm here for it.
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one thing that's kind of reassuring is that, despite the ai-inspired aesthetic, the game itself wasn't actually made with ai tools. the devs did all the work by hand, painstakingly crafting the game's world to feel like something an ai would generate. i think that's a really smart move, especially in an industry where ai is starting to feel like a buzzword. it's nice to see some devs pushing back against the idea that ai is the only way to create interesting or innovative games.

pragmata is set to release on april 17th, and it'll be available on a bunch of different platforms, including ps5, xbox series x/s, pc, and nintendo switch 2. i'm definitely curious to check it out, if only to see how the game's weird, ai-inspired world plays outRead more: Full article on www.rockpapershotgun.com
What do you think about this?

i think it's really cool that the team behind pragmata is exploring the idea of ai-generated art in a way that feels commentary-like, rather than just using ai to generate assets or whatever. according to the director, they wanted to make it clear that this isn't the real new york, and that's why they included all these little errors and anomalies, like cars stuck in the floor. it's like they're poking fun at the idea of ai trying to recreate reality, and i'm here for it.
.jpg?width=2048&height=2048&fit=bounds&quality=85&format=jpg&auto=webp)
one thing that's kind of reassuring is that, despite the ai-inspired aesthetic, the game itself wasn't actually made with ai tools. the devs did all the work by hand, painstakingly crafting the game's world to feel like something an ai would generate. i think that's a really smart move, especially in an industry where ai is starting to feel like a buzzword. it's nice to see some devs pushing back against the idea that ai is the only way to create interesting or innovative games.

pragmata is set to release on april 17th, and it'll be available on a bunch of different platforms, including ps5, xbox series x/s, pc, and nintendo switch 2. i'm definitely curious to check it out, if only to see how the game's weird, ai-inspired world plays outRead more: Full article on www.rockpapershotgun.com
What do you think about this?