so i just read this really insightful interview with chris hayes, a lead services programmer at id software, and i have to say, it's got me thinking about the state of the gaming industry. basically, he's saying that all these mass layoffs we've been seeing, especially at microsoft, are actually hurting the quality of games being made. it's not just about the people losing their jobs, but about the fact that developers are no longer feeling invested in their work.

i mean, think about it - when you're working on a game, you want to feel like you're part of a team that's in it for the long haul, right? you want to know that your efforts are going to pay off, and that you'll be able to learn from your mistakes and grow as a developer. but when companies are just cutting people left and right, it's hard to feel like that's possible. hayes says that this kind of nearsighted cost-cutting is leading to mediocre games, and i have to agree. i've played some games lately that just feel like they're missing something, and i think this might be part of the reason why.

it's not just about the individual games, though - it's about the industry as a whole. hayes is saying that the big publishers have lost sight of what makes a good game, which is the way that developers work together and learn from each other. when you're part of a team that's been working together for a while, you develop this kind of shorthand and understanding that's hard to replicate. but when companies are constantly chopping and changing their teams, it's hard to build that kind of camaraderie. and that's what's leading to these lackluster games that just don't feel like they
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What do you think about this?

i mean, think about it - when you're working on a game, you want to feel like you're part of a team that's in it for the long haul, right? you want to know that your efforts are going to pay off, and that you'll be able to learn from your mistakes and grow as a developer. but when companies are just cutting people left and right, it's hard to feel like that's possible. hayes says that this kind of nearsighted cost-cutting is leading to mediocre games, and i have to agree. i've played some games lately that just feel like they're missing something, and i think this might be part of the reason why.

it's not just about the individual games, though - it's about the industry as a whole. hayes is saying that the big publishers have lost sight of what makes a good game, which is the way that developers work together and learn from each other. when you're part of a team that's been working together for a while, you develop this kind of shorthand and understanding that's hard to replicate. but when companies are constantly chopping and changing their teams, it's hard to build that kind of camaraderie. and that's what's leading to these lackluster games that just don't feel like they
Read more: Full article on www.pcgamer.comWhat do you think about this?