i just heard about this really cool game called deados, and i'm obsessed with the idea of it - it's basically a zombie apocalypse simulator where you get to create and customize your own outbreak. the game's creator, benn powell, was inspired by resident evil 3 and wanted to make a game that focuses on the part of zombie fiction that's always glossed over - you know, the actual spread of the infection and how it affects the population.

i think what's really interesting about deados is that it's not really a game in the classical sense - it's more like a simulation sandbox where you get to set all these different parameters and see how they affect the outcome. you can choose the size of the city, the population, the number of armed citizens, and even the type of zombie that's created when someone gets infected. it's like a big experiment, and i love that you can just click "play" and watch the chaos unfold.

apparently, the game's creator was surprised by how hard it is to actually create a successful zombie apocalypse - like, it's not as easy as just unleashing a bunch of zombies on a city and watching everything fall apart. there are all these factors that come into play, like the rate of infection and how quickly the zombies can move. and if you don't get it just right, the whole thing can fizzle out before it even gets started. it's kind of funny, because i never thought about how much work would go into creating a believable zombie apocalypse.

one of the coolest features of deados is that it lets you track the ratio of how many people each zombie infects - it's called the "r rate" or reinfection rate. if that number is above one, you've got anRead more: Full article on www.pcgamer.com
What do you think about this?

i think what's really interesting about deados is that it's not really a game in the classical sense - it's more like a simulation sandbox where you get to set all these different parameters and see how they affect the outcome. you can choose the size of the city, the population, the number of armed citizens, and even the type of zombie that's created when someone gets infected. it's like a big experiment, and i love that you can just click "play" and watch the chaos unfold.

apparently, the game's creator was surprised by how hard it is to actually create a successful zombie apocalypse - like, it's not as easy as just unleashing a bunch of zombies on a city and watching everything fall apart. there are all these factors that come into play, like the rate of infection and how quickly the zombies can move. and if you don't get it just right, the whole thing can fizzle out before it even gets started. it's kind of funny, because i never thought about how much work would go into creating a believable zombie apocalypse.

one of the coolest features of deados is that it lets you track the ratio of how many people each zombie infects - it's called the "r rate" or reinfection rate. if that number is above one, you've got anRead more: Full article on www.pcgamer.com
What do you think about this?