We should all be so lucky.

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I'm modding GTA 5 every day in a quest to either transform it into a PC version of GTA 6 or break it entirely. Come back tomorrow to find out what new horrible thing I've done to Rockstar's baby, or check out what I got up to earlier.

Bring Up The Bodies, often regarded as Hilary Mantel's masterpiece (more of a Place Of Greater Safety man myself), opens thus: "His children are falling from the sky. He watches from horse-back, acres of England stretching behind him; they drop, gilt-winged, each with a blood-filled gaze".

This is a description of Thomas Cromwell's falcons in 1535. It is also a description of the life of Franklin Clinton in 2026. Los Santos is awash in bodies because I have installed PeopleFalling – BloodSky, a mod which sends an endless wave of people plummeting to Earth like a horrible hard rain. "A modification called 'People Falling' or as I call it, 'Blood Sky'", writes the author, confusingly, as they presumably chose both names.

"When you press the 'X' key, characters drop from the sky. You can change the activation button in the .ini file". This is a lie. It's actually the B key. My relationship with PeopleFalling AKA BloodSky got off to a rocky start.

It does work though. Sort of. Tap B (not X) and the rainy season begins—people fall silently to the ground in a kind of reverse-Rapture situation, absolutely all of them physics-free and adopting the same stomach-sleeper position when they finally make contact with sidewalk, with highway, with rooftop.

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Then it ends, and no matter how much you tap B—notifications reading "Falling people Active" and "Falling People Deactive" flashing in the lower right of your screen—they never come back. It's like you have witnessed a beautiful, once-in-a-lifetime miracle, like a full solar eclipse or Halley's comet.

Also, when the process is ongoing it really alarms my bodyguard, who responds like a dog hearing a bang in the house at night.

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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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