GTA Tour.

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I'm modding GTA 5 every day in a quest to either transform it into a PC version of GTA 6 or break it entirely. Come back tomorrow to find out what new horrible thing I've done to Rockstar's baby, or check out what I got up to earlier.

I grew up by a dry riverbed. This was, on the whole, positive, because what a big empty riverbed is good for is setting things on fire, firing air rifles, and walloping golf balls into orbit. Some say they never stopped travelling. They're still out there, somewhere, in the space between the stars.

The reason Grand Theft Auto 5 is worse than a riverbed is that you can't do that last thing. Or, well, you can, but only at officially designated golf courses, which are prisons for the soul. I have now fixed this omission. I installed Street Golf, which lets you play golf, but in the street.

Much like the previous two mods I've bolted onto GTA 5's sagging frame (LifeInvader Business Mod and Become A Celebrity), I was immediately impressed by how much of the mod there is. This is no ramshackle creation—the possibility of equipping a golf club and whacking some balls in the street—but comes with a suite of tweakable menus, golf stats, and potent balltypes. Normal balls? Yes. Fire balls? Absolutely. Detonating balls? Very much so. And super balls, which you can set to travel about 200x further than any other ball in your arsenal.

Being as I am now accompanied everywhere by a bodyguard, who is instantly replaced by an almost-identical bodyguard whenever he happens to get pancaked by a flying car or assassinated by a squad of mercenaries, I opted to use him as a kind of ambulatory mini-golf windmill.

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My shots were angled towards him, alternately sending him cartwheeling hilariously down the street, sending him cartwheeling even further down the street (super ball, you see), or setting him on fire. The detonating balls never quite worked. The mod procced some sort of achievement when I successfully nailed him in the dome with a maximum-power shot.

It's a pleasant distraction. Whenever the travails of my life in Los Santos get too much I can, at any moment, drop into Golf Mode. Would that real life were the same way.

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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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