Trade offer: I give you +15 purity and you help me defeat a demon.

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Growing up, I always thought that I'd make a good medieval doctor; I'm not squeamish around blood, and I'm pretty handy with a butcher's knife. It was just an inkling, though. But after playing only an hour of Bloodletter, I now know that this is what I was put on this earth to do.
Stranded in a strange town that's stuck with some strange, evil, eldritch god that's possessing the townsfolk, you have to heal the sick and try to ward off the evil all at your medieval bathhouse.
Each day, some of the weird locals come knocking. They have a purity meter, a health meter, a sickness indicator, and a trust indicator. You then use the cards in your deck to try to get their health and purity meter up to 100, cure them of sickness, and make them trust you (so you can use more cards on them). All so they don't die.
If you get their health meter up to 100, you get a special card which'll grant huge bonuses and the more purity you dose your patients with, the closer you'll get to filling up the purity hourglass, which will help you cleanse entities until they're gone for good.
After you see all your patients, night falls, and the eldritch monster comes out, striking down townsfolk with sickness, distrust, and depleting their health and purity. It can even kill villagers, which will curse you with a negative card in your deck and prevent you from getting any bonuses from them.
This is also when you can pick a bonus from the villagers who trust you, like increasing your hand size or having a 50% chance of healing the sick. After which, you can also pick one random card to add to your deck. Then you take on the next day, and keep going until you've purged the evil entity for good.
My first run against the tutorial enemy was nothing to write home about; it was the tutorial after all. But my second run against The Corrupting One was where it all kicked off. Being the good and trustworthy doctor that I am, I refused to let anyone die at first, which may sound like the right idea, but in truth, it made my job far harder than it needed to be. In my effort, I ended up in a 13-day stalemate with the demonic being, as I was barely keeping villagers alive and unable to purify the entity. So I quickly changed tactics.

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Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
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Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Growing up, I always thought that I'd make a good medieval doctor; I'm not squeamish around blood, and I'm pretty handy with a butcher's knife. It was just an inkling, though. But after playing only an hour of Bloodletter, I now know that this is what I was put on this earth to do.
Stranded in a strange town that's stuck with some strange, evil, eldritch god that's possessing the townsfolk, you have to heal the sick and try to ward off the evil all at your medieval bathhouse.
Each day, some of the weird locals come knocking. They have a purity meter, a health meter, a sickness indicator, and a trust indicator. You then use the cards in your deck to try to get their health and purity meter up to 100, cure them of sickness, and make them trust you (so you can use more cards on them). All so they don't die.
If you get their health meter up to 100, you get a special card which'll grant huge bonuses and the more purity you dose your patients with, the closer you'll get to filling up the purity hourglass, which will help you cleanse entities until they're gone for good.
After you see all your patients, night falls, and the eldritch monster comes out, striking down townsfolk with sickness, distrust, and depleting their health and purity. It can even kill villagers, which will curse you with a negative card in your deck and prevent you from getting any bonuses from them.
This is also when you can pick a bonus from the villagers who trust you, like increasing your hand size or having a 50% chance of healing the sick. After which, you can also pick one random card to add to your deck. Then you take on the next day, and keep going until you've purged the evil entity for good.
My first run against the tutorial enemy was nothing to write home about; it was the tutorial after all. But my second run against The Corrupting One was where it all kicked off. Being the good and trustworthy doctor that I am, I refused to let anyone die at first, which may sound like the right idea, but in truth, it made my job far harder than it needed to be. In my effort, I ended up in a 13-day stalemate with the demonic being, as I was barely keeping villagers alive and unable to purify the entity. So I quickly changed tactics.

Keep up to date with the most important stories and the best deals, as picked by t...Read more: Full article on www.pcgamer.com
What do you think about this?