What DLSS 5 is trying to do is still... rather unclear, though.

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After all the furore surrounding Nvidia's DLSS 5 announcement, which was met with a mixture of curiosity around its AI capabilities and outright objection to the aesthetic changes it appears to make to existing games, CEO Jensen Huang has pushed back against the critique.

Despite stating that the DLSS 5 backlash was "completely wrong" late last week, the Nvidia chief has since taken a more thoughtful tone in an appearance on the Lex Fridman podcast. When asked to explain the drama around DLSS 5, Huang said:

"I think their [gamers] perspective makes sense, and I can see where they're coming from, because I don't love AI slop myself. All of the AI generated content increasingly looks similar, and they're all beautiful... so I'm empathetic towards what they're thinking.

"That's just not what DLSS 5 is trying to do," Huang continued. "I showed several examples of it, but DLSS 5 is 3D conditioned, 3D guided, it's ground truth structure data guided, so the artists determine the geometry. We are completely truthful to the geometry... in every single frame.

"It's conditioned by the textures, the artistry of the artists, and so every single frame it enhances, but it doesn't change anything."

Hmm. One of the problems with DLSS 5's announcement has been the mixed messaging around exactly how it operates, and I'm not sure Huang's words make things clearer. Certainly, a splitting of hairs between the terms "enhance" and "change" is debatable—and from the demos shown to date, it seems the latter is perhaps more appropriate to describe the infamous "yassified Grace."

"Because the system is open, you could train your own models to determine and you could even, in the future, prompt it," Huang continues. "So you can give it even an example, and it would generate in the style of that, all consistent with the artistry... and so all of that is done for the artist so that they can create something that is more beautiful, but still in the style that they want.

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"I think that they [gamers] got the impression that the games are going to come out, the way games are shipped, and then we're going to post process it. That's not what DLSS is intended to do. DLSS is integrated with the artists. It's about gi...Read more: Full article on www.pcgamer.com

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