Make quick work of the Doormaker or else face its replenishing health.

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The Doormaker in Slay the Spire 2 is a multi-stage boss fight in Act Three that's pretty frustrating to deal with. Unlike most enemies, the Doormaker is reluctant to stand and fight you head-on. You can’t attack it right away, and instead have to take down an enemy before you ever get a chance to deal damage to your real target.

Between the Doormaker's narrow window of vulnerability and the distracting reinforcements it keeps summoning, here’s the best way to beat the Doormaker.

When the boss battle begins, the Doormaker doesn’t appear on the field. Instead, it summons a proxy enemy called a Door that you have to defeat first. This so-called "door" (which looks more like a floating pile of rubble) is sort of a mini boss, with 155 health and some really punishing attacks that'll hit you for 15-30 HP a turn, which can be one powerful swing or two less powerful hits at once.

Due to its relatively sizable health pool, I'd advise picking skills coming up to the fight that give you a high shield immediately. For the likes of the Defect, that could be Boot Sequence, or moves like Iron Wave (which attack and give shields) for Ironclad.

If you see the Door at low health near the end of your turn, you are often better off waiting until the start of the next one to actually finish it off. The second it's finished, the Doormaker comes out, so more efficiently using energy to get a couple more swings in is a good way to stop the Doormaker's buffs from going out of control.

The Doormaker is actually worse than the Door, and buffs itself and its Doors, so getting a few powers in, or stat buffs, is not a bad idea early on. The Door is a pain to get through, but preventing singular attacks at the start with the likes of Buffer can be quite effective. Get used to the Door, as it will be back after you defeat it.

Once you destroy the Door, the Doormaker finally appears, but it doesn’t attack straight away. Instead, the boss arrives stunned for one full turn, giving you ample opportunity to sling high-damage attacks or combos without the need to block. Otherwise, this is a good move to offload that energy into powers and buffs.The more you can capitalize on this stunned turn, the better, because after the stun turn ends, the Doormaker begins fighting back.

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