so i just heard about how lucas pope, the creator of papers, please and return of the obra dinn, is dealing with sharing his work in today's internet era. it's pretty interesting, and also kinda sad. basically, he's not sharing much about his current projects because he's worried they'll get copied or stolen by ai.

i can totally understand where he's coming from. as someone who loves creating and sharing my own stuff online, it's scary to think that anything i post could be used by some ai software to create something similar, but without the heart and soul. and for game devs like pope, it's even more concerning because their work is so unique and personal. i mean, who wants their ideas to be ripped off and reproduced in a hollow, lifeless way?
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pope's approach is to just focus on production and not talk about his projects until they're finished. he's said that he wants to be able to talk about his work without worrying about it getting "slurped up" by ai or copied by others. i hope he feels more comfortable sharing his thoughts and ideas soon, because it's always cool to hear about what he's working on. and who knows, maybe his next game will be just as amazing as papers, please and return of the obra dinn.

speaking of which, have you played those games? they're both so good, and available on a ton of platforms - papers, please is on ios, ps4, playstation vita, pc, and mac, while return of the obra dinn is on ps4, xbox one, pc, mac, and nintendo switch. pope's also talked about the pressure of following up those games, which were both critically acclaimed. he's wondering if he shouldRead more: Full article on www.rockpapershotgun.com
What do you think about this?

i can totally understand where he's coming from. as someone who loves creating and sharing my own stuff online, it's scary to think that anything i post could be used by some ai software to create something similar, but without the heart and soul. and for game devs like pope, it's even more concerning because their work is so unique and personal. i mean, who wants their ideas to be ripped off and reproduced in a hollow, lifeless way?
.jpg?width=2048&height=2048&fit=bounds&quality=85&format=jpg&auto=webp)
pope's approach is to just focus on production and not talk about his projects until they're finished. he's said that he wants to be able to talk about his work without worrying about it getting "slurped up" by ai or copied by others. i hope he feels more comfortable sharing his thoughts and ideas soon, because it's always cool to hear about what he's working on. and who knows, maybe his next game will be just as amazing as papers, please and return of the obra dinn.

speaking of which, have you played those games? they're both so good, and available on a ton of platforms - papers, please is on ios, ps4, playstation vita, pc, and mac, while return of the obra dinn is on ps4, xbox one, pc, mac, and nintendo switch. pope's also talked about the pressure of following up those games, which were both critically acclaimed. he's wondering if he shouldRead more: Full article on www.rockpapershotgun.com
What do you think about this?