omg, you guys, i just found out about this crazy cool thing called zquest classic, and it's basically a fangame factory that's been turning the legend of zelda into thousands of new games since the 90s. it's like, this one programmer called phantom menace started working on a custom replica of the nes game for pc back in 1999, and it just snowballed into this huge community-driven project.

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i love how it's been described as a "whale fall" - like, when a whale dies, its carcass becomes this whole ecosystem for other species to thrive in. that's kinda what's happening with zquest classic, where fans are taking this old game and making it into something entirely new. it's not just a port, it's a tool for amateur game devs to create their own zelda-style adventures. and the best part? it's super easy to use, even for people with no coding knowledge.

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apparently, the project has been renamed from zelda classic to zquest classic to avoid any, ahem, "issues" with the big n. but despite the name change, it's still the same awesome project, with volunteers like connor clark and emily venezia keeping it alive. they're the ones who are helping to shepherd the development of zquest, and they're both super passionate about it. emily said something that really stuck with me - that zquest is like, this perfect middle ground between simple level editors and full-on game engines. you don't need to know how to code to use it, you can just jump in and start creating.

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i've been reading about all the cool things people have made with zquest, from tetris clones to mega man-inspired platformers.Read more: Full article on www.pcgamer.com

What do you think about this?