Some of Highguard's woes are the result of bad luck, but it sure sounds like a lot of the damage was self-inflicted.

User Image

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

You are now subscribed

Your newsletter sign-up was successful

Want to add more newsletters?

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

Every Thursday

User Image

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!

As the free-to-play multiplayer shooter Highguard continues to sink, a new Bloomberg report based on interviews with 10 former employees of developer Wildlight Entertainment provides a closer look at where it all went so badly wrong.

The skeleton of the story is well known: A surprise reveal at the 2025 Game Awards that didn't make a universally great impression, followed by a growing sense of confusion among followers as the studio remained stubbornly silent in its wake. The launch on January 26 attracted nearly 100,000 players, but within a couple weeks, most of them had drifted away: As I write this, fewer than 400 people are playing.

Wildlight was formed by Respawn veterans who'd worked on Apex Legends, and the Bloomberg report says studio leadership was determined to recapture the magic of that game, which shadow-dropped in 2019 with no promotional buildup and became an immediate and enduring success.

That same run silent approach for Highguard prevented external testing, and so while internal feedback was apparently all thumbs-up, some issues that may have been evident to outsiders—particularly with regard to the game's complexity—went overlooked. Even after Highguard was revealed, the studio encouraged employees to stay quiet in the face of rising negativity and questions; instead of being actively and aggressively addressed, concerns were allowed to fester.

Highguard launched to big numbers but less than three weeks later, with roughly 90% of those players gone, Wildlight laid off most of its employees, and this is where it gets ugly. The Bloomberg report says staff thought there was enough funding to keep things going for at least a few months, giving them a change to bounce back, and lead designer Mohammad Alavi had said ahead of Highguard's launch that it didn't need "super huge" player counts to be successful: "What we're really hoping for is a core group of fans that love us. That will allow us to grow."

User Image

On February 11, however, employees were told that Tencent, which had secretly financed the project, had ended funding—a reason apparently wasn't provided but the assumption is that continued funding was contingent upon achieving targets that Highguard never came to—and the studio was out of money. Now, out o...Read more: Full article on www.pcgamer.com

What do you think about this?