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Crimson Desert is a monster of a game. A labyrinth of cool ideas communicated in frustratingly obtuse ways. It can be an absolute whale of a time, a game hiding tons of neat little mysteries and moments of wonderful discovery. It can also be a complete pain in the ass to play.

I yap forever about the things I love and hate about the game in my Crimson Desert review, but I didn't get the chance to get into the weeds about my pettiest of beefs with this game. The seemingly small stuff that has really added up into bigger frustrations over my 80 hours of playtime. So here I am now, to tell you all the little things that drove me insane and stuff I sincerely hope Pearl Abyss deals with in future patches.

If I had a dollar for every time I accidentally jumped over or next to an object instead of picking it up in this game, I'd probably have enough to buy your whole family copies of Crimson Desert. It's a game that suffers from incredible button bloat (just one of the many things that makes me remember this is a former MMO from an MMO developer) and that ends up rearing its ugly head in many ways.

The biggest way, though, is jumping next to stuff instead of interacting with it. On controller it's Square to jump, but then holding Square to greet an NPC, mount your horse, or pick something up. It's also frustratingly finicky to do those things at times, leaving me catching airtime next to an apple like an absolute buffoon.

This may be my biggest, pettiest beef with Crimson Desert. Pearl Abyss loves to pepper pizzazz in all the wrong places, like forcing you to watch Kliff walk through some messed up cube matrix every single time you want to fast travel somewhere.

That unnecessary cutscene comes at the cost of having to be in very particular situations to actually teleport. You can't trot on your mount, so you have to get off it. For whatever insane reason, the game also doesn't like you sprinting when you try to fast travel either. I've lost count of how many times I've opened the map mid-jog, tried to teleport, read the message "Cannot teleport in this state," closed the map, stopped running, and then done the whole bloody thing over again.

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The worst thing? If you're fast travelling from the Abyss to land or vice versa, the game just tosses you into a classic fade-to-black loading screen instead. You know, like a no...Read more: Full article on www.pcgamer.com

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