Disk CleanupWelcome to Disk Cleanup, our regular weekend column delving into the PCs of PC gaming luminaries. Come back every weekend to read a new interview, digging into the important questions, like "How tidy is your desktop?" and "What game will you never uninstall?"Geoff "Zag" Keene first encountered PC gaming by watching his dad play Blizzard games at night through a crack in the doorway. The first time he saw Diablo was at a LAN party organised by his dad's coworkers. "They all had these computers in the basement, like 10 of them or something," he says. "I remember clicking around and just being kind of lost … I think that must have been the first time I was thinking about videogames as more than just a thing that's around, but actually like a hyper-fixation."Keene entered the games industry with his first company, Sandswept Studios. Its initial project, the ill-fated survival sim The Dead Linger, offered a hard lesson in the challenges of game design. But after developing Unfortunate Spacemen and a brief stint at Rocketwerkz, Keene founded Deep Field Games, creators of the brilliant survival sim Abiotic Factor, where players assume the roles of scientists exploring a giant underground research facility.Deep Field is now working on a new project, while also planning more updates for Abiotic Factor. "We'll have a new roadmap soon for ABF," he says. "All through 2026, we're doing updates. We've got some DLC planned. We're following some other story threads. We have a bunch of stuff we want to do with ABF because it's so much fun to work in."Keene briefly stepped out of his hazmat suit to take me on a tram ride through the concrete warrens of his PC, which took us from the dusty archives of RTS gaming to extraction shooter R&D.What game are you currently playing?(Image credit: Embark)Geoff "Zag" Keene(Image credit: Geoff Keene)Keene is the design director on the exceptional madcap co-op romp Abiotic Factor, which we crowned Best Co-op in our 2025 GOTY awards.The big one I've been obsessed with is Arc Raiders, for sure. What a work of art, honestly. If I made an extraction shooter, that's the game I would have wanted to make. It's so good.What Arc Raiders has is that it's got the vibe. It's not just about mechanics. It's not just about different guns and attachments and all this shit … it understands it's this world you want to spend time in. That's what I guess I define vibe as. Where do I want to spend my time? Do I want to live in this world? Do I want to breathe it and feel it? And I think that's what it's really good at, despite the very stunted, shitty AI voices that they should get rid of.I play every Saturday. I play with my partner and a friend. We play different co-op games all the time, and Deep Field's pretty much founded on making cool co-op things. Games are there to be shared with people, I think. Sometimes I play games to watch other people enjoy them. I'll play a game that I'm kind of into, just to watch my partner be really i
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