Use this ideal quest order to get the least bloody mass because there's not enough time to do it all and lives are on the line.

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I spent 15 hours playing Blood of Dawnwalker's prologue several times to find the absolute optimal quest order. Nearly every quest in the prologue is marked as time-sensitive but there isn't enough time in the day to complete them all. That's Dawnwalker's first lesson. I rounded up every quest you can complete in the prologue, figured out which ones are skippable, and mapped the ideal route for the best story results. Grab the quick quest order list just below or scroll down for the exhaustive walkthrough on every little dialogue difference.
Your first choice in the prologue is whether Coen should force-feed his mother Esme at his father Pieter's direction. TL;DR: this choice doesn't have any long term impact but after that you'll need to start managing your time as the prologue begins in earnest.
Time segment
Quests
1 Morning
Live Bait
2 Morning
Dead Drop
Withering Away
3 Noon
(Optional) Page-Turner, or substitute with Into The Den in the afternoon
4 Noon
Withering Away part 2
5 Afternoon
Enter Not
If A Tree Falls

Deep Down
6 Afternoon
Blasphemy
7 Evening
Disturbed
8 Evening
Like Father, Like Son
Right after leaving Coen's house, walk down the hill to talk with your sister Yanna standing around with Lunka and Mirto.
Go find the four fishing rods stashed under a bush just northwest of where Yanna is standing and then place them in the four different pole spots along the bank. The choices in the next conversation don't have long-lasting effects, but there are subtle differences in how the siblings all interact and I think this is the best version:
Same goes for the conversation with Brencis's officer, the scummy jerk. You can get into a fight with him if you want, but I prefer not to. You can also get more lore out of the conversation with the Uriash guard that joins after.
After you're done fishing, take a moment to wander around Laslea village picking up quests. Grab these quests, but don't pursue them yet:
After accepting a few quests, score some extra coins and loot by taking the small path up a hill directly east of Coen's house to the outcast's graveyard marked with a large, gnarly tree on the map.
Next, head to Anca's house down the small western path out of town for the Withering Away quest to get herbs for Coen's mother as Pieter directed. Your choices here don't have any major impacts aside from Anca's immediate reaction to Coen's attitude. Here's what I consider the best options:
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If you're interested in having a relationship with Anca later, definitely stick around to spend extra time with her before trotting off home. Despite how the dialogue choice makes it look, this only takes one extra time slot, meaning your entire time with her to complete Withering Away and Page Turner together takes two time slots.
Herbs in hand, hurry back home to Coen's house. You'll witness a mysterious argument between Pieter and Vladimir, which we'll uncover more about later. For now, help Coen's dad brew Anca's recipe for Esme. Do not screw the recipe up or else things are going to go very badly for Coen's family at mass tonight. If you've forgotten what Anca said, it's:
After that, you can answer Pieter how you like about his training plans and then convince Esme to drink the brew. Then just say "Let's" to Pieter instead of pressing him to talk. Either is fine, really, but I like to think Coen understands what kind of man his father is.
DO NOT follow Pieter to go train together up the hill. Don't worry, he'll wait around until Coen comes back at the very end of the day instead.

Head into the forest across the bridge north of Anca's house and follow the road until you reach a...Read more: Full article on www.pcgamer.com
What do you think about this?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
I spent 15 hours playing Blood of Dawnwalker's prologue several times to find the absolute optimal quest order. Nearly every quest in the prologue is marked as time-sensitive but there isn't enough time in the day to complete them all. That's Dawnwalker's first lesson. I rounded up every quest you can complete in the prologue, figured out which ones are skippable, and mapped the ideal route for the best story results. Grab the quick quest order list just below or scroll down for the exhaustive walkthrough on every little dialogue difference.
Your first choice in the prologue is whether Coen should force-feed his mother Esme at his father Pieter's direction. TL;DR: this choice doesn't have any long term impact but after that you'll need to start managing your time as the prologue begins in earnest.
Time segment
Quests
1 Morning
Live Bait
2 Morning
Dead Drop
Withering Away
3 Noon
(Optional) Page-Turner, or substitute with Into The Den in the afternoon
4 Noon
Withering Away part 2
5 Afternoon
Enter Not
If A Tree Falls

Deep Down
6 Afternoon
Blasphemy
7 Evening
Disturbed
8 Evening
Like Father, Like Son
Right after leaving Coen's house, walk down the hill to talk with your sister Yanna standing around with Lunka and Mirto.
Go find the four fishing rods stashed under a bush just northwest of where Yanna is standing and then place them in the four different pole spots along the bank. The choices in the next conversation don't have long-lasting effects, but there are subtle differences in how the siblings all interact and I think this is the best version:
Same goes for the conversation with Brencis's officer, the scummy jerk. You can get into a fight with him if you want, but I prefer not to. You can also get more lore out of the conversation with the Uriash guard that joins after.
After you're done fishing, take a moment to wander around Laslea village picking up quests. Grab these quests, but don't pursue them yet:
After accepting a few quests, score some extra coins and loot by taking the small path up a hill directly east of Coen's house to the outcast's graveyard marked with a large, gnarly tree on the map.
Next, head to Anca's house down the small western path out of town for the Withering Away quest to get herbs for Coen's mother as Pieter directed. Your choices here don't have any major impacts aside from Anca's immediate reaction to Coen's attitude. Here's what I consider the best options:
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
If you're interested in having a relationship with Anca later, definitely stick around to spend extra time with her before trotting off home. Despite how the dialogue choice makes it look, this only takes one extra time slot, meaning your entire time with her to complete Withering Away and Page Turner together takes two time slots.
Herbs in hand, hurry back home to Coen's house. You'll witness a mysterious argument between Pieter and Vladimir, which we'll uncover more about later. For now, help Coen's dad brew Anca's recipe for Esme. Do not screw the recipe up or else things are going to go very badly for Coen's family at mass tonight. If you've forgotten what Anca said, it's:
After that, you can answer Pieter how you like about his training plans and then convince Esme to drink the brew. Then just say "Let's" to Pieter instead of pressing him to talk. Either is fine, really, but I like to think Coen understands what kind of man his father is.
DO NOT follow Pieter to go train together up the hill. Don't worry, he'll wait around until Coen comes back at the very end of the day instead.

Head into the forest across the bridge north of Anca's house and follow the road until you reach a...Read more: Full article on www.pcgamer.com
What do you think about this?