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Final Fantasy 14's Solo Only is one of my favourite challenge runs ticking over on YouTube right now—mostly because of how utterly improbable it is. For context, RathGames has been taking on the MMORPG on his own without outside help—no market board, no trading, no parties, and no duty support NPCs.

This is a problem, given the main storyline is littered with mandatory bosses and trials designed for four, eight, or sometimes 24 players.

RathGames, who I've had the pleasure of speaking to before, has overcome these obstacles with ingenuity before—for instance, the 24-person Alliance raid Crystal Tower, which one couldn't even queue for without other players, was achieved via other "solo only" challenge run players who kept their interactions to a minimum.

But the latest video, at the cusp of Shadowbringers, is somethin' else. I don't usually provide spoiler warnings for videos like these, but I am about to spoil the end of the following video for you. I encourage you to watch it, but in case you don't have an hour to spare, read on.

The latest task in question was the penultimate boss fight of Shadowbringers, Hades, and the move Captivity. Similar to the Susano fight RathGames overcame with a over-levelled Pictomancer, Captivity places a party member in a jail that needs to be broken via damage by your teammates. Which is a problem if you don't have any.

Captivity can technically be skipped if one manages to get Hades' second phase below 30-odd percent of his health before he finishes casting it, but even after levelling an entirely separate job to level 100 and gearing it out with the best kit he could scavenge, RathGames was still just over halfway there. The game's damage scaling had finally caught up to him: It was an impossible DPS check.

Enter the time-honoured tradition of multiboxing. Sure, RathGames could call for help from other Solo Only challenge runners himself, but that'd be admitting defeat—and while he needed two players' worth of damage, there wasn't anything in the (self-imposed) rulebook that said he couldn't be both players at the same time.

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He then proceeds to reveal that, in secret, he'd spent over 193 hours (far shorter than the 1,008 from his first Solo On...Read more: Full article on www.pcgamer.com

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