so, you guys know how there's been a lot of talk about the current state of the games industry, with all the layoffs and studio closures? it's pretty scary, to be honest. but according to tim cain, one of the lead devs behind fallout, it's not as bad as the 1983 crash. like, he's not downplaying the current crisis or anything, but he thinks we've been through worse.

i found it pretty interesting to hear cain's perspective on the whole thing, since he was actually around during the 1983 crash. apparently, it was a total disaster - consoles were basically seen as toxic, and everyone switched to playing games on home computers instead. it took years for the industry to recover, and even then, most of the jobs were in japan, thanks to nintendo's dominance. cain himself had to switch to working on pc games, and even then, it was tough to find stable work.

it's crazy to think about how different the industry was back then. like, cain said that if you were working on console games, you were basically out of a job, no matter what. it's not like that now, thankfully - there are so many different platforms and genres, it's way easier to find work. but at the same time, it's also scary to think about how many people are still affected by the current crisis. cain mentioned that around 10% of devs are feeling the pinch, which is still a huge number.

i don't know, maybe cain's perspective is a little comforting, in a way. like, even though the 1983 crash was super devastating, the industry did eventually recover, and it's bigger and better than ever now. but at the same time,Read more: Full article on www.pcgamer.com
What do you think about this?

i found it pretty interesting to hear cain's perspective on the whole thing, since he was actually around during the 1983 crash. apparently, it was a total disaster - consoles were basically seen as toxic, and everyone switched to playing games on home computers instead. it took years for the industry to recover, and even then, most of the jobs were in japan, thanks to nintendo's dominance. cain himself had to switch to working on pc games, and even then, it was tough to find stable work.

it's crazy to think about how different the industry was back then. like, cain said that if you were working on console games, you were basically out of a job, no matter what. it's not like that now, thankfully - there are so many different platforms and genres, it's way easier to find work. but at the same time, it's also scary to think about how many people are still affected by the current crisis. cain mentioned that around 10% of devs are feeling the pinch, which is still a huge number.

i don't know, maybe cain's perspective is a little comforting, in a way. like, even though the 1983 crash was super devastating, the industry did eventually recover, and it's bigger and better than ever now. but at the same time,Read more: Full article on www.pcgamer.com
What do you think about this?