"Gamers will frequently point to popular games and say, 'we want more of that,' without necessarily knowing exactly what part of those games made them so good."

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
"Jesus Christ, I could write this shit:" The great Alan Moore once said that the sort of negative inspiration you get from reading drivel is even more fruitful for aspiring authors than the kind you get from reading the classics. Fallout co-creator and prolific video blogger Tim Cain took it a step further in a video he published Wednesday, saying everyone from bigwig publishers to the casual gamer could learn a thing or two from bad games.
Granted, he's not talking about irredeemable refuse like Leisure Suit Larry: Magna Cum Laude, but rather the "many" cases where "one game came out, it wasn't very good, and it was forgotten … you could learn a lot from games like that." You know, stuff like Viking: Battle for Asgard.
"For a publisher, their success is game sales. Because of that, they often don't learn from failure because they only look at the games that sold well," he said in the video. "Gamers will frequently point to popular games and say, 'we want more of that,' without necessarily knowing exactly what part of those games made them so good. If they do point to bad games, they tend to point to well-known bad games."
He likened the industry's tunnel vision on critical darlings, sales behemoths, and only the most prominent flops to survivorship bias. "In addition to looking for common features among games that sell well, you should look for common features among games that are considered unsuccessful."

If you can't tell the good from the bad in a good game, Cain reckoned "you will possibly miss out on why they are successful. This happens all the time in videogames, and everybody does it." While it's all subjective, Cain's point is ultimately that not every aspect of a good game is an equal part of why it's good—plenty of great games have "a low framerate, atrocious user interfaces, and crash bugs," he noted—and a reliable way to understand games more deeply is to sit with an unsuccessful one, curious about what went wrong.
2026 games: All the upcoming gamesBest PC games: Our all-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better together
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...
You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.Read more: Full article on www.pcgamer.com
What do you think about this?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
"Jesus Christ, I could write this shit:" The great Alan Moore once said that the sort of negative inspiration you get from reading drivel is even more fruitful for aspiring authors than the kind you get from reading the classics. Fallout co-creator and prolific video blogger Tim Cain took it a step further in a video he published Wednesday, saying everyone from bigwig publishers to the casual gamer could learn a thing or two from bad games.
Granted, he's not talking about irredeemable refuse like Leisure Suit Larry: Magna Cum Laude, but rather the "many" cases where "one game came out, it wasn't very good, and it was forgotten … you could learn a lot from games like that." You know, stuff like Viking: Battle for Asgard.
"For a publisher, their success is game sales. Because of that, they often don't learn from failure because they only look at the games that sold well," he said in the video. "Gamers will frequently point to popular games and say, 'we want more of that,' without necessarily knowing exactly what part of those games made them so good. If they do point to bad games, they tend to point to well-known bad games."
He likened the industry's tunnel vision on critical darlings, sales behemoths, and only the most prominent flops to survivorship bias. "In addition to looking for common features among games that sell well, you should look for common features among games that are considered unsuccessful."

If you can't tell the good from the bad in a good game, Cain reckoned "you will possibly miss out on why they are successful. This happens all the time in videogames, and everybody does it." While it's all subjective, Cain's point is ultimately that not every aspect of a good game is an equal part of why it's good—plenty of great games have "a low framerate, atrocious user interfaces, and crash bugs," he noted—and a reliable way to understand games more deeply is to sit with an unsuccessful one, curious about what went wrong.
2026 games: All the upcoming gamesBest PC games: Our all-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better together
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...
You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.Read more: Full article on www.pcgamer.com
What do you think about this?