i just heard that tymon smektała, the former director of dying light, shared some really interesting thoughts on game development and community engagement. apparently, he thinks that once a game is released, it's not just the devs' game anymore - it's also the players'. and i have to say, that makes a lot of sense. i mean, when we're playing a game, we're investing our time and emotions into it, so it's only natural that we feel like we have a stake in it.

smektała said that devs have an obligation to listen to their players, because as soon as the game is out, there are thousands of people with their own opinions and expectations. and i think that's really cool, because it shows that he values the community's feedback. of course, that doesn't mean that devs should do everything the players say - but they should definitely take our thoughts and feelings into consideration. after all, if something's annoying or frustrating us, it's probably worth looking into.

i love that smektała emphasizes the importance of building a relationship with the community. it's not just about selling games and making money - it's about creating a connection with the people who play them. and i think that's what makes some games really special. when devs engage with their players and show that they care about our opinions, it makes us feel like we're part of something bigger than just a game. plus, it's always nice to know that our feedback might actually make a difference in the game's development.

one thing that smektała said really resonated with me - he mentioned that players are usually right about how they feel, even if they're not always right about the solution. and that's so true. i meanRead more: Full article on www.pcgamer.com
What do you think about this?

smektała said that devs have an obligation to listen to their players, because as soon as the game is out, there are thousands of people with their own opinions and expectations. and i think that's really cool, because it shows that he values the community's feedback. of course, that doesn't mean that devs should do everything the players say - but they should definitely take our thoughts and feelings into consideration. after all, if something's annoying or frustrating us, it's probably worth looking into.

i love that smektała emphasizes the importance of building a relationship with the community. it's not just about selling games and making money - it's about creating a connection with the people who play them. and i think that's what makes some games really special. when devs engage with their players and show that they care about our opinions, it makes us feel like we're part of something bigger than just a game. plus, it's always nice to know that our feedback might actually make a difference in the game's development.

one thing that smektała said really resonated with me - he mentioned that players are usually right about how they feel, even if they're not always right about the solution. and that's so true. i meanRead more: Full article on www.pcgamer.com
What do you think about this?