The Amnesia Fortnight Kickstarter blew past its goal in just two days, but getting a new Brutal Legend is going to be a whole different pile of money

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One happy upside to Double Fine's newly-regained independence is the return of Amnesia Fortnight, the semi-regular in-house game jam in which everyone stops what they're doing and spends two weeks pitching and developing prototypes for new games. The 2026 edition of the event—seemingly the first since Microsoft acquired Double Fine in 2019—launched a Kickstarter campaign on August 31, and its $400,000 goal has already been surpassed.
The Amnesia Fortnight crowdfunding campaign serves two purposes. It raises money for Double Fine, which is good, but it also grants power: Just like in a real democracy, people who are willing to spend money will get to sway the process in voting for which of the 26 game pitches actually get made, and the more you spend the more influence you have. At the $15 tier, for instance, your vote only counts for half, but at $30 you get a full vote—and if you go up to $60, your vote is doubled—a single vote cast counts for two! What a great system.
Voting will on September 6, following the conclusion of PAX, after which the Amnesia Fortnight game jam actually begins: Over the following two weeks, the top four finalists will be built into playable demos, which will then be put out to the public for final voting.
The Kickstarter ends on September 30, after which the big winner will be revealed, and then polished and unleashed out into the world. If it's especially good, it might even be made into a "real game": Previous Double Fine games including Costume Quest, Iron Brigade, and Stacking, and the Compton's Cook-off level in Psychonauts 2, all began as Amnesia Fortnight prototypes.
There are some very cool pitches up on the Kickstarter—here are a few that caught my eye:

Fermi's Playground: Presented by Oliver Franzke. Enrico Fermi famously asked why, in a galaxy this old and this large, we've never heard from anyone. Fermi's Playground hands you the controls: tweak the laws of nature to shift the odds of habitable worlds, sprinkle in supernovae and meteor impacts, run the simulation, and see what a galaxy full of curious explorers would actually take.
Insolation: Presented by Derek Brand. Insolation is a survival game where you’ll pilot an agile spider-bot across a desolate landscape to find and protect the last few species of plants left on the planet. Traverse like a spider. Cling to surfaces, rappel on cables and swing across gaps while imposing machines patrol the space below.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Lucid Gardening: Presented by Matt Enright. In Lucid Gardening, you cultivate a supernatural garden of mysterious plants and animals.
Virtual Pet Manifesto: Presented by Merita Lundstrom Virtual Pet Manifesto is a social idle game where you and your friends are virtual pets. Take care of each other, hang out, and define your new regime, all from the comfort of your desktop.
Lesbian Sled Death: Presented By: Fiona Gallagher. Join the women's Rocket Sled Derby to impress your girl, in Lesbian Sled Death: a four-player, jet-powered, full-contact racing game, where you don't always win by finishing first. (I won't lie, the title is what first grabbed my attention, but the pitch is compelling.)
There are many more, 26 in total, so you'll want to check out the Kickstarter page if you're interested in throwing your weight behind any of them. Insolation is my pick of the litter—not that I have any great affinity for survival games, but I'm a sucker for 'sad lonely robot at the end of the world' stuff. Gets me every time.

As is the way with Kickstarter, there are also stretch goals—one stretch goal, to be precise: If the campaign earns $100 million, Double Fine will make Br...Read more: Full article on www.pcgamer.com
What do you think about this?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
One happy upside to Double Fine's newly-regained independence is the return of Amnesia Fortnight, the semi-regular in-house game jam in which everyone stops what they're doing and spends two weeks pitching and developing prototypes for new games. The 2026 edition of the event—seemingly the first since Microsoft acquired Double Fine in 2019—launched a Kickstarter campaign on August 31, and its $400,000 goal has already been surpassed.
The Amnesia Fortnight crowdfunding campaign serves two purposes. It raises money for Double Fine, which is good, but it also grants power: Just like in a real democracy, people who are willing to spend money will get to sway the process in voting for which of the 26 game pitches actually get made, and the more you spend the more influence you have. At the $15 tier, for instance, your vote only counts for half, but at $30 you get a full vote—and if you go up to $60, your vote is doubled—a single vote cast counts for two! What a great system.
Voting will on September 6, following the conclusion of PAX, after which the Amnesia Fortnight game jam actually begins: Over the following two weeks, the top four finalists will be built into playable demos, which will then be put out to the public for final voting.
The Kickstarter ends on September 30, after which the big winner will be revealed, and then polished and unleashed out into the world. If it's especially good, it might even be made into a "real game": Previous Double Fine games including Costume Quest, Iron Brigade, and Stacking, and the Compton's Cook-off level in Psychonauts 2, all began as Amnesia Fortnight prototypes.
There are some very cool pitches up on the Kickstarter—here are a few that caught my eye:

Fermi's Playground: Presented by Oliver Franzke. Enrico Fermi famously asked why, in a galaxy this old and this large, we've never heard from anyone. Fermi's Playground hands you the controls: tweak the laws of nature to shift the odds of habitable worlds, sprinkle in supernovae and meteor impacts, run the simulation, and see what a galaxy full of curious explorers would actually take.
Insolation: Presented by Derek Brand. Insolation is a survival game where you’ll pilot an agile spider-bot across a desolate landscape to find and protect the last few species of plants left on the planet. Traverse like a spider. Cling to surfaces, rappel on cables and swing across gaps while imposing machines patrol the space below.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Lucid Gardening: Presented by Matt Enright. In Lucid Gardening, you cultivate a supernatural garden of mysterious plants and animals.
Virtual Pet Manifesto: Presented by Merita Lundstrom Virtual Pet Manifesto is a social idle game where you and your friends are virtual pets. Take care of each other, hang out, and define your new regime, all from the comfort of your desktop.
Lesbian Sled Death: Presented By: Fiona Gallagher. Join the women's Rocket Sled Derby to impress your girl, in Lesbian Sled Death: a four-player, jet-powered, full-contact racing game, where you don't always win by finishing first. (I won't lie, the title is what first grabbed my attention, but the pitch is compelling.)
There are many more, 26 in total, so you'll want to check out the Kickstarter page if you're interested in throwing your weight behind any of them. Insolation is my pick of the litter—not that I have any great affinity for survival games, but I'm a sucker for 'sad lonely robot at the end of the world' stuff. Gets me every time.

As is the way with Kickstarter, there are also stretch goals—one stretch goal, to be precise: If the campaign earns $100 million, Double Fine will make Br...Read more: Full article on www.pcgamer.com
What do you think about this?