How many bugs is too many?

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This is Terminally Online: PC Gamer's very own MMO column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.
After finishing the great, herculean labour that is attempting to review a World of Warcraft expansion, one thing's been sitting around in my dome—in my estimation, Midnight's an excellent time that's been let down by some rough bugs and messy integrations.
These are things I mention, but overall I've taken them on the chin. And that's mostly because I've been playing MMOs for the better half of my life, at this point. I've seen multiple expansion launches, and absolutely none of them have been clean-cut—the terrible queues of Endwalker still haunt me.
Whether it's server issues or bugs, very few MMO expansions set sail without something going terribly wrong, because these are monstrously complicated, long-lived games. I don't envy any developer or QA tester whose job it is to try and stamp out bugs in a game with over two decades of design intricacies underpinning it.
But despite my sympathies, I also get why people sharpen their pitchforks over this stuff, especially given that many MMOs ask for a paid subscription. Time is money, as the goblins say.
This is especially difficult in games where seasonal progression is a thing—take, for example, a loot bug in WoW that's seen players only getting loot for a specific slot. There's small, forgivable bugs—and then there's bricking a character's progression for their first season of your game. Not good.
But how much is too much? I am asking you, reader of Terminally Online, to pitch in with your opinions, both in the following poll and in the comments below.
I'm personally willing to overlook scuffed nonsense like this, but then again, that's because I'm not much of a hardcore player—I've done Savage raiding in FF14 before, but the gear treadmill isn't the first and foremost thing on my mind. I can, however, see the appeal in wanting to chase that item level deadline.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

And there is, of course, a limit. Final Fantasy 14's Endwalker is one of my favourite RPG stories of all t...Read more: Full article on www.pcgamer.com
What do you think about this?

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Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
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Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
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This is Terminally Online: PC Gamer's very own MMO column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.
After finishing the great, herculean labour that is attempting to review a World of Warcraft expansion, one thing's been sitting around in my dome—in my estimation, Midnight's an excellent time that's been let down by some rough bugs and messy integrations.
These are things I mention, but overall I've taken them on the chin. And that's mostly because I've been playing MMOs for the better half of my life, at this point. I've seen multiple expansion launches, and absolutely none of them have been clean-cut—the terrible queues of Endwalker still haunt me.
Whether it's server issues or bugs, very few MMO expansions set sail without something going terribly wrong, because these are monstrously complicated, long-lived games. I don't envy any developer or QA tester whose job it is to try and stamp out bugs in a game with over two decades of design intricacies underpinning it.
But despite my sympathies, I also get why people sharpen their pitchforks over this stuff, especially given that many MMOs ask for a paid subscription. Time is money, as the goblins say.
This is especially difficult in games where seasonal progression is a thing—take, for example, a loot bug in WoW that's seen players only getting loot for a specific slot. There's small, forgivable bugs—and then there's bricking a character's progression for their first season of your game. Not good.
But how much is too much? I am asking you, reader of Terminally Online, to pitch in with your opinions, both in the following poll and in the comments below.
I'm personally willing to overlook scuffed nonsense like this, but then again, that's because I'm not much of a hardcore player—I've done Savage raiding in FF14 before, but the gear treadmill isn't the first and foremost thing on my mind. I can, however, see the appeal in wanting to chase that item level deadline.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

And there is, of course, a limit. Final Fantasy 14's Endwalker is one of my favourite RPG stories of all t...Read more: Full article on www.pcgamer.com
What do you think about this?