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Counter-Strike 2 has released an update that makes one of the biggest changes in the game's modern history: and no-one saw this one coming. Valve has changed how reloading works, so that when you reload, any ammo remaining in your current magazine is lost. And players are not happy.

"When you reload in CS2, the leftover ammo in your magazine is dumped back into an essentially endless reserve supply," says Valve's blog post on the change. "And so the decision to reload has never offered significant trade-offs—in a safe position with enough time, you might reload after firing a single bullet, or half a mag, or after firing down to empty, and the rest of the round would be unaffected.

"We think the decision to reload should have higher stakes, so in today's update reloading has been redesigned. Now, when you reload, you'll drop the used magazine and discard all of its remaining ammo. Instead of 'topping off' your weapon with a few bullets, a new full magazine will be taken from the reserves whenever you reload."

There’s also now a new HUD element, a small bar under the bullet count that empties when you shoot: so it's easier to tell at a glance roughly how much ammo you've got left. You also have a new mag count.

The change comes with a bunch of buffs and nerfs to individual guns' ammo counts: ThourCS2 went through and worked out the exact numbers.

I went through all the Weapon Ammo Changes and here's all the data that you need ‼️🔼 Biggest Buffs:- Galil AR (+50 Bullets)- M4A4 (+30 Bullets)- P250 (+13 Bullets)- CZ75-A (+12 Bullets)- FAMAS (+10 Bullets)- PP-Bizon (+8 Bullets)- R8 (+8 Bullets)🔻 Biggest Nerfs:-…March 18, 2026

The general trend is more ammo for most rifles, with the P250, CZ75-A and R8 pistols also getting a buffed bullet count. But these go hand-in-hand with some major nerfs, and the two that immediately jump out are the AWP and M4A1-S each having 20 bullets removed. I can see the reasoning behind the AWP: it's a one-hit kill precision weapon, so if you can't kill five players with a maximum of 15 bullets maybe the issue isn't the ammo count.

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But even before this reloading change the M4A1-S was one of the weapons where you had to be careful with the ammo, and can easily run out. Again you can argue it's supposed to be a precision weapon, but I suspect this is one nerf that will be reverted b...Read more: Full article on www.pcgamer.com

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