so i just heard about this pretty interesting conversation with the director of the blood of dawnwalker, a dark fantasy vampire rpg that's been getting some buzz lately. apparently, there's been some concern about whether the game uses ai tools, and the director konrad tomaszkiewicz had some pretty cool things to say about it.

basically, he thinks companies should definitely use ai, but only in a way that helps people do their jobs better, not replaces them. which, honestly, makes a lot of sense to me. i mean, who doesn't love the idea of having some boring tasks automated so we can focus on the fun stuff? and it sounds like that's exactly what they did with the blood of dawnwalker - they used ai to test out dialogue and voices before bringing in actors to record the final versions.

one thing that's really cool is that the game's other co-founder, tomasz tinc, was super clear about the fact that nothing in the game was created using ai. like, zero. they wanted to make it super clear that real people with "blood and flesh" made this game from start to finish, which is really awesome to hear. it's always great to see devs being transparent about their process and giving credit where credit is due.
so, it sounds like the blood of dawnwalker team used ai in a pretty limited way, just to help with some early testing and iteration. they used it to generate voices and test out dialogue, which is a really smart way to avoid expensive changes down the line. and once they were happy with everything, they brought in actors to record the final versions. it's pretty cool to see devs being so thoughtful about their process and finding ways to use technology to make their lives easier.

anyway,Read more: Full article on www.eurogamer.net
What do you think about this?

basically, he thinks companies should definitely use ai, but only in a way that helps people do their jobs better, not replaces them. which, honestly, makes a lot of sense to me. i mean, who doesn't love the idea of having some boring tasks automated so we can focus on the fun stuff? and it sounds like that's exactly what they did with the blood of dawnwalker - they used ai to test out dialogue and voices before bringing in actors to record the final versions.

one thing that's really cool is that the game's other co-founder, tomasz tinc, was super clear about the fact that nothing in the game was created using ai. like, zero. they wanted to make it super clear that real people with "blood and flesh" made this game from start to finish, which is really awesome to hear. it's always great to see devs being transparent about their process and giving credit where credit is due.
so, it sounds like the blood of dawnwalker team used ai in a pretty limited way, just to help with some early testing and iteration. they used it to generate voices and test out dialogue, which is a really smart way to avoid expensive changes down the line. and once they were happy with everything, they brought in actors to record the final versions. it's pretty cool to see devs being so thoughtful about their process and finding ways to use technology to make their lives easier.

anyway,Read more: Full article on www.eurogamer.net
What do you think about this?