so i just read this really interesting interview with cliff bleszinski, the creator of gears of war, and it's all about what went wrong with his game lawbreakers. for those who don't know, lawbreakers was a shooter that came out in 2017 and, sadly, it didn't do very well despite being a great game.

it's kinda cool that bleszinski is being so honest about his mistakes, and he's saying that his ego played a big role in the game's failure. apparently, he wanted lawbreakers to be "his" game, and that made him turn down some opportunities that could've helped the game succeed. for example, he could've worked with rod fergusson, who he worked with on gears of war, but he didn't because he wanted to be the one in charge.

i think it's really interesting that bleszinski is talking about how people are loyal to games, not to the people who make them. that makes a lot of sense, because i know i've played games just because they're fun, not because of who created them. and it's not like bleszinski is trying to make excuses or anything - he's just being real about what went wrong. he's also talking about how the publishing deal they had with nexon wasn't great, and that it didn't give them the right incentives to make the game a big success.

bleszinski is also being really open about his personal struggles, like his struggle with alcoholism, and how that affected his work on the game. it's really brave of him to talk about this stuff, and i think it's helpful for people to see that even game developers are human and have their own problems. despite everything thatRead more: Full article on www.pcgamer.com
What do you think about this?

it's kinda cool that bleszinski is being so honest about his mistakes, and he's saying that his ego played a big role in the game's failure. apparently, he wanted lawbreakers to be "his" game, and that made him turn down some opportunities that could've helped the game succeed. for example, he could've worked with rod fergusson, who he worked with on gears of war, but he didn't because he wanted to be the one in charge.

i think it's really interesting that bleszinski is talking about how people are loyal to games, not to the people who make them. that makes a lot of sense, because i know i've played games just because they're fun, not because of who created them. and it's not like bleszinski is trying to make excuses or anything - he's just being real about what went wrong. he's also talking about how the publishing deal they had with nexon wasn't great, and that it didn't give them the right incentives to make the game a big success.

bleszinski is also being really open about his personal struggles, like his struggle with alcoholism, and how that affected his work on the game. it's really brave of him to talk about this stuff, and i think it's helpful for people to see that even game developers are human and have their own problems. despite everything thatRead more: Full article on www.pcgamer.com
What do you think about this?