Too right.

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One of the most irritating facets of the AI hullabaloo—as someone moderately invested in making things—is the assertion that AI finally 'unlocks creatives to make bigger, better things' or some other codswallop.
Bah, I say—the truth being that creative arts like writing, drawing, painting, or acting are immensely complicated professions, and when I look at AI, I look at a very complicated Google search that fills me with about as much creative motivation as… well, a Google search.
It's nice to see that sentiment echoed by the narrative lead of Clair Obscur, who spoke to our friends over at GamesRadar+ during GDC 2026.
Jennifer Svedberg-Yen, who need I remind you put together a game that snagged "Best Story" in our very own Game of the Year Awards, tells the site that while she's fascinated by generative AI from a technical standpoint, it's not something she's interested in for creative work:
"It is essentially multiple regressions with linear algebra and matrices and lots of data, which tickled my mathematical mind … but from a writing perspective, it is not really something that I find useful in my personal work. It's not something that is part of my workflow."
This is despite the fact (or, perhaps, because of it) that Svedberg-Yen finds writing a massive headache: "Writing is part of the joy. It's also part of the pain. They say that there's two types of writers: those who write and they're inspired and fired up, and they enjoy it. And then there are writers who write through the pain. I think I write through the pain."
The individuality Svedberg-Yen brings to her work, the culmination of her human experience (rather than the grey-goo amalgamation of the works of humanity AI has swiftly become) is what's important: "It's a painful process, but that process is incredibly vital to me as a writer.
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"To actually work through what the characters are feeling, work through what they would say, think through how the emotions feel within myself, and then understanding the characters and who they are, like translating that into their words, and finding the truth in that moment. I don't know how to do that with AI."

And then, she lines up the hammer and strikes the nail thoroughly on the head: "The whole point of writing is to express wha...Read more: Full article on www.pcgamer.com
What do you think about this?

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Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
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Every Thursday
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Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
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From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
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Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

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Once a month
SFX
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One of the most irritating facets of the AI hullabaloo—as someone moderately invested in making things—is the assertion that AI finally 'unlocks creatives to make bigger, better things' or some other codswallop.
Bah, I say—the truth being that creative arts like writing, drawing, painting, or acting are immensely complicated professions, and when I look at AI, I look at a very complicated Google search that fills me with about as much creative motivation as… well, a Google search.
It's nice to see that sentiment echoed by the narrative lead of Clair Obscur, who spoke to our friends over at GamesRadar+ during GDC 2026.
Jennifer Svedberg-Yen, who need I remind you put together a game that snagged "Best Story" in our very own Game of the Year Awards, tells the site that while she's fascinated by generative AI from a technical standpoint, it's not something she's interested in for creative work:
"It is essentially multiple regressions with linear algebra and matrices and lots of data, which tickled my mathematical mind … but from a writing perspective, it is not really something that I find useful in my personal work. It's not something that is part of my workflow."
This is despite the fact (or, perhaps, because of it) that Svedberg-Yen finds writing a massive headache: "Writing is part of the joy. It's also part of the pain. They say that there's two types of writers: those who write and they're inspired and fired up, and they enjoy it. And then there are writers who write through the pain. I think I write through the pain."
The individuality Svedberg-Yen brings to her work, the culmination of her human experience (rather than the grey-goo amalgamation of the works of humanity AI has swiftly become) is what's important: "It's a painful process, but that process is incredibly vital to me as a writer.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
"To actually work through what the characters are feeling, work through what they would say, think through how the emotions feel within myself, and then understanding the characters and who they are, like translating that into their words, and finding the truth in that moment. I don't know how to do that with AI."

And then, she lines up the hammer and strikes the nail thoroughly on the head: "The whole point of writing is to express wha...Read more: Full article on www.pcgamer.com
What do you think about this?