All I could do is dream about what's possible with the new expanded skill trees.

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When I sat down to play Diablo 4's new warlock class about a month ago at Blizzard HQ, I didn't expect to come away from the experience thinking about all the other, older classes.
Lord of Hatred is an expansion with a much bigger scope, introducing not one, but two new classes, and a major refresh to the other six. The warlock is the first time I've seen what a class looks like in this new era for the game and all it made me want to do is create a bunch of characters and experiment.
I knew this would be a problem the moment I opened up the warlock's skill tree and saw exactly what Blizzard meant when it said Diablo 4 is leaving its "skill twigs" behind. Each skill in the new trees has so many branching options that I had to stop myself from trying to read through them all in the painfully short 30 minutes I had with the class.
In retrospect, this is a good sign: A dense skill tree implies more customization and flexibility than Diablo 4 has ever had. Your build should be born out of the skills and modifiers you choose, not just the gear you wear. The warlock gave me the most convincing evidence that Blizzard is embracing complexity where Diablo 4 needed it most.
There's nothing delicate about the warlocks.
The first question I had when playing the warlock was how it differs from the necromancer, a class that already focuses on summoning monsters to aid them in battle. I had my answer as soon as I used my first skill and watched my character tear open a portal that spewed demons out like a hose. Necromancers command skeletons to fight for them; Warlocks rip demons out of hell and use them like weapons against their will.
"When we were talking about warlocks, [we asked ourselves] how are they different from necromancers and sorceresses, as spellcasters? And the thing that we came to is if they got into a fist fight between the three, the warlock would beat both of them," lead class designer Stephen Trinh said in a group interview last month with PC Gamer.

There's nothing delicate about the warlocks. Wall of Agony is a skill that fuses writhing demons together into an impenetrable wall. Fiend of Abaddon, one of their ultimate skills, causes a gigantic demon to erupt out of the ground and start cleaving through nearby monsters. Warlocks can transform into a demon...Read more: Full article on www.pcgamer.com
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Every Friday
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Every Thursday
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When I sat down to play Diablo 4's new warlock class about a month ago at Blizzard HQ, I didn't expect to come away from the experience thinking about all the other, older classes.
Lord of Hatred is an expansion with a much bigger scope, introducing not one, but two new classes, and a major refresh to the other six. The warlock is the first time I've seen what a class looks like in this new era for the game and all it made me want to do is create a bunch of characters and experiment.
I knew this would be a problem the moment I opened up the warlock's skill tree and saw exactly what Blizzard meant when it said Diablo 4 is leaving its "skill twigs" behind. Each skill in the new trees has so many branching options that I had to stop myself from trying to read through them all in the painfully short 30 minutes I had with the class.
In retrospect, this is a good sign: A dense skill tree implies more customization and flexibility than Diablo 4 has ever had. Your build should be born out of the skills and modifiers you choose, not just the gear you wear. The warlock gave me the most convincing evidence that Blizzard is embracing complexity where Diablo 4 needed it most.
There's nothing delicate about the warlocks.
The first question I had when playing the warlock was how it differs from the necromancer, a class that already focuses on summoning monsters to aid them in battle. I had my answer as soon as I used my first skill and watched my character tear open a portal that spewed demons out like a hose. Necromancers command skeletons to fight for them; Warlocks rip demons out of hell and use them like weapons against their will.
"When we were talking about warlocks, [we asked ourselves] how are they different from necromancers and sorceresses, as spellcasters? And the thing that we came to is if they got into a fist fight between the three, the warlock would beat both of them," lead class designer Stephen Trinh said in a group interview last month with PC Gamer.

There's nothing delicate about the warlocks. Wall of Agony is a skill that fuses writhing demons together into an impenetrable wall. Fiend of Abaddon, one of their ultimate skills, causes a gigantic demon to erupt out of the ground and start cleaving through nearby monsters. Warlocks can transform into a demon...Read more: Full article on www.pcgamer.com
What do you think about this?