DLSS 5 is proving to be quite contentious.

User Image

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

You are now subscribed

Your newsletter sign-up was successful

Want to add more newsletters?

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

User Image

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!

Among the many debates surrounding Nvidia's DLSS 5 announcement is one about artist autonomy and creative freedom. Effectively, the question is 'do these tools hinder or contribute to artistic direction?', and developers are pretty mixed on that one, to put it lightly. Where the likes of Bethesda boss Todd Howard and Capcom executive Jun Takeuchi seem to be in support of it, many developers are anxious, disgusted, or even blindsided by it.

According to Insider Gaming, a Ubisoft developer said, “We found out at the same time as the public”.

It's not clear who this developer is, which department they work in, or how widespread that secrecy is at Ubisoft, but Assassin's Creed Shadows was one of the games used to showcase DLSS 5 during its reveal earlier this week.

As well as Ubisoft, developers at Capcom reportedly told Insider Gaming they were shocked by the announcement, as Capcom had historically been "anti-AI". Resident Evil Requiem's shot of Grace Ashcroft is among the most highly criticised from the DLSS 5 reveal, with our own Tyler Wilde arguing it 'clearly overwrites game characters with AI beauty standards.'

Jensen Huang has said devs have 'artistic control' and Bethesda argued the same, though with mega corporations getting access to these tools, it begs the question 'who really gets to decide if developers use DLSS 5?'

A company as large as Ubisoft couldn't possibly tell all its artists, designers, and producers of the DLSS 5 announcement without a lot of paperwork and likely NDAs to go with it. So, would it check whether individual developers are comfortable with generative AI tools like DLSS 5 before implementation for the public?

Still, it's worth noting that DLSS 5 won't launch until later this year, and the demo shown this week likely won't be the final product. DLSS 5 seems to offer the ability to toggle and customise the strength of its AI generation to some degree, and that's before noting that generative AI imagery has vastly improved over the last few years in terms of technical quality.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

User Image

Generative AI has been criticised not only for its quality but for its ethics, and that's a debate sitting near the core of this announcement. There are concerns about both the work models used to...Read more: Full article on www.pcgamer.com

What do you think about this?