Learning from the mistakes of the past.

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I love it when a developer takes another swing at an idea they didn’t nail the first time. The Legend of Zelda: Skyward Sword has a barren and boring sky to explore, likely because it was made for the humble old Wii. Twelve years and a few hardware upgrades later, Nintendo knocked that same idea out of the park with Tears of the Kingdom.
Which brings us to Resident Evil Requiem, a mainline sequel that has multiple protagonists each playing through their own missions in different horror styles. It’s a tantalising pitch, except for the fact that the last time a Resi sequel had that premise, it was the mess that was Resident Evil 6.
If you’ve never had the pleasure, Resident Evil 6 is a hugely ambitious action epic in survival horror drag. A game with multiple campaigns and a whole ensemble cast of protagonists, and essentially every poor bastard who was working at Capcom at the time in the credits. It also stars the iconic bad boy Jake Muller, a new character designed to appeal to young people. Here he is, appealing to you:
The core idea of having multiple protagonists has been a Resident Evil staple from the very beginning, when the original let you play as Jill Valentine or Chris Redfield. Jill got two more inventory slots and a lockpick, whereas Chris, er, didn’t. (Resident Evil was so ahead of its time, it even invented confusing new gender stereotypes.)
The multi-protagonist idea really started realising its potential in Resident Evil 2, where you didn’t get the full story unless you played through both Claire and Leon’s campaigns. You could even leave items and weapons for each other, making your initial playthrough more stressful to give your second run a boost.
Resident Evil 6 pushes that idea much further however, not just introducing differences in the campaign for the different playable characters, but actually sending them down separate storylines exploring very different approaches to horror.
It sounds great on paper. Jake’s story is essentially one long chase as he’s pursued by a Nemesis-like monster. Chris stars in more of a bombastic shooter in the style of Resident Evil 5, Leon’s is supposed to be the only one that even bothers to pretend we’re still playing a survival horror game.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

But so little of it works. Jake’s campaign is comically OTT, endlessly throwing undead, quick-time events and explosions at you. I’m struggling to recall a single vehicle in it that doesn’t blow up. Wh...Read more: Full article on www.pcgamer.com
What do you think about this?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
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Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Get sneak previews, exclusive competitions and details of special events each month!
I love it when a developer takes another swing at an idea they didn’t nail the first time. The Legend of Zelda: Skyward Sword has a barren and boring sky to explore, likely because it was made for the humble old Wii. Twelve years and a few hardware upgrades later, Nintendo knocked that same idea out of the park with Tears of the Kingdom.
Which brings us to Resident Evil Requiem, a mainline sequel that has multiple protagonists each playing through their own missions in different horror styles. It’s a tantalising pitch, except for the fact that the last time a Resi sequel had that premise, it was the mess that was Resident Evil 6.
If you’ve never had the pleasure, Resident Evil 6 is a hugely ambitious action epic in survival horror drag. A game with multiple campaigns and a whole ensemble cast of protagonists, and essentially every poor bastard who was working at Capcom at the time in the credits. It also stars the iconic bad boy Jake Muller, a new character designed to appeal to young people. Here he is, appealing to you:
The core idea of having multiple protagonists has been a Resident Evil staple from the very beginning, when the original let you play as Jill Valentine or Chris Redfield. Jill got two more inventory slots and a lockpick, whereas Chris, er, didn’t. (Resident Evil was so ahead of its time, it even invented confusing new gender stereotypes.)
The multi-protagonist idea really started realising its potential in Resident Evil 2, where you didn’t get the full story unless you played through both Claire and Leon’s campaigns. You could even leave items and weapons for each other, making your initial playthrough more stressful to give your second run a boost.
Resident Evil 6 pushes that idea much further however, not just introducing differences in the campaign for the different playable characters, but actually sending them down separate storylines exploring very different approaches to horror.
It sounds great on paper. Jake’s story is essentially one long chase as he’s pursued by a Nemesis-like monster. Chris stars in more of a bombastic shooter in the style of Resident Evil 5, Leon’s is supposed to be the only one that even bothers to pretend we’re still playing a survival horror game.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

But so little of it works. Jake’s campaign is comically OTT, endlessly throwing undead, quick-time events and explosions at you. I’m struggling to recall a single vehicle in it that doesn’t blow up. Wh...Read more: Full article on www.pcgamer.com
What do you think about this?