Recon's area scanning ability will soon distinguish between AI and human enemies.

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Recon is my favourite Shell to play as in Marathon, so I was surprised to learn that she is considered one of the weaker characters in Bungie's extraction shooter. This is true both for the PC Gamer team and, apparently, Bungie themselves. Yesterday, game director Joe Ziegler revealed that Marathon's intelligence-focussed Shell would be getting "more oomph", alongside other changes like similar buffs for Vandal and a nerf to Marathon's knife.
Ziegler didn't reveal the specifics behind the Shell tweaks, intending to save them for when their respective patches arrive. But in the spirit of Recon, players' desire for knowledge was simply too strong for Bungie to resist, as the developer has offered a sneak peek at the changes coming to the shooter's weakest shell.
"As part of our mid-season update planned for April 14, we've got some notable changes and updates on the way," the Marathon Development Team wrote on X. "But by popular demand we wanted to share just a few early—specifically, a preview of some of the Recon changes that are incoming."
Bungie revealed two changes coming to Recon, the first of which is a significant tweak to her Echo Pulse ability. This power lets Recon briefly scan the environment for hostiles, identifying their approximate positions via little red diamonds on the HUD. But with the changes coming on April 14, Recon's Echo Pulse will now identify whether that hostile is an AI controlled UESC robot or a human runner.
As part of this change, Bungie is making Echo Pulse less visible to enemies, making it tougher for enemy Runners "to gauge if they're in range." Depending on the extent of the adjustment, this could be a bigger deal than human/AI delineation. You can often tell the difference between UESC and human players as Recon anyway by watching how they move, but there's not much you can do about the big yellow-green wave that emanates from your position.

Enemy Runners do have a potential counter to this power boost, though. Using the Signal Jammer before being hit by Echo Pulse will make them show up as UESC, letting them potentially turn the tables o...Read more: Full article on www.pcgamer.com
What do you think about this?

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Every Thursday
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From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday

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Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
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Recon is my favourite Shell to play as in Marathon, so I was surprised to learn that she is considered one of the weaker characters in Bungie's extraction shooter. This is true both for the PC Gamer team and, apparently, Bungie themselves. Yesterday, game director Joe Ziegler revealed that Marathon's intelligence-focussed Shell would be getting "more oomph", alongside other changes like similar buffs for Vandal and a nerf to Marathon's knife.
Ziegler didn't reveal the specifics behind the Shell tweaks, intending to save them for when their respective patches arrive. But in the spirit of Recon, players' desire for knowledge was simply too strong for Bungie to resist, as the developer has offered a sneak peek at the changes coming to the shooter's weakest shell.
"As part of our mid-season update planned for April 14, we've got some notable changes and updates on the way," the Marathon Development Team wrote on X. "But by popular demand we wanted to share just a few early—specifically, a preview of some of the Recon changes that are incoming."
Bungie revealed two changes coming to Recon, the first of which is a significant tweak to her Echo Pulse ability. This power lets Recon briefly scan the environment for hostiles, identifying their approximate positions via little red diamonds on the HUD. But with the changes coming on April 14, Recon's Echo Pulse will now identify whether that hostile is an AI controlled UESC robot or a human runner.
As part of this change, Bungie is making Echo Pulse less visible to enemies, making it tougher for enemy Runners "to gauge if they're in range." Depending on the extent of the adjustment, this could be a bigger deal than human/AI delineation. You can often tell the difference between UESC and human players as Recon anyway by watching how they move, but there's not much you can do about the big yellow-green wave that emanates from your position.

Enemy Runners do have a potential counter to this power boost, though. Using the Signal Jammer before being hit by Echo Pulse will make them show up as UESC, letting them potentially turn the tables o...Read more: Full article on www.pcgamer.com
What do you think about this?