Yassified Starfield, anyone?

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Nvidia has announced DLSS 5, which it calls the "future of real-time rendering", and an early demo has made it mostly look like an AI filter slapped over a handful of games. The results have not been massively positive as a result. Yet, Bethesda, which partnered with Nvidia to show it off in Starfield and Elder Scrolls 4: Oblivion Remastered seem all in on it as an upscaling option.
In Nvidia's announcement, Todd Howard says, "With DLSS 5 the artistic style and detail shine through without being held back by the traditional limits of real-time rendering. We’re excited to work with this new technology and look to bring DLSS 5 to Starfield and future Bethesda titles."
After Digital Foundry put out its analysis of the tech, based on hands-on experience, Bethesda responded to the post over on X.
It says, "This is a very early look, and our art teams will be further adjusting the lighting and final effect to look the way we think works best for each game. This will all be under our artists’ control, and totally optional for players."
Appreciate your excitement and analysis of the new DLSS 5 lighting here. This is a very early look, and our art teams will be further adjusting the lighting and final effect to look the way we think works best for each game. This will all be under our artists’ control, and…March 16, 2026
That last point is a key element of the conversation being had. Nvidia said last night that developers have "artistic control" over how DLSS 5 is implemented, but it wasn't clear what level of control they have, other than just turning the DLSS 5 toggle to 'off'. It did later clarify "The SDK includes things like intensity, color grading and masking off places where the effect shouldn't be applied. It's not a filter - DLSS 5 inputs the game’s color and motion vectors for each frame into the model, anchoring the output in the source 3D content."
Bethesda's comments here suggest a level of thought put into its implementation, and further clarifies that gamers can simply turn it off.

Replies to Bethesda haven't been massively supportive, with the post getting 2,300 likes and almost 800 comments at the time of writing. Generally, that's an abnormal like-to-reply ratio, with many of the top comments being overtly negative. Many believe that the use of AI to this degree is wrong, and this is partially tied to...Read more: Full article on www.pcgamer.com
What do you think about this?

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Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
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Every Friday
GamesRadar+
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Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Nvidia has announced DLSS 5, which it calls the "future of real-time rendering", and an early demo has made it mostly look like an AI filter slapped over a handful of games. The results have not been massively positive as a result. Yet, Bethesda, which partnered with Nvidia to show it off in Starfield and Elder Scrolls 4: Oblivion Remastered seem all in on it as an upscaling option.
In Nvidia's announcement, Todd Howard says, "With DLSS 5 the artistic style and detail shine through without being held back by the traditional limits of real-time rendering. We’re excited to work with this new technology and look to bring DLSS 5 to Starfield and future Bethesda titles."
After Digital Foundry put out its analysis of the tech, based on hands-on experience, Bethesda responded to the post over on X.
It says, "This is a very early look, and our art teams will be further adjusting the lighting and final effect to look the way we think works best for each game. This will all be under our artists’ control, and totally optional for players."
Appreciate your excitement and analysis of the new DLSS 5 lighting here. This is a very early look, and our art teams will be further adjusting the lighting and final effect to look the way we think works best for each game. This will all be under our artists’ control, and…March 16, 2026
That last point is a key element of the conversation being had. Nvidia said last night that developers have "artistic control" over how DLSS 5 is implemented, but it wasn't clear what level of control they have, other than just turning the DLSS 5 toggle to 'off'. It did later clarify "The SDK includes things like intensity, color grading and masking off places where the effect shouldn't be applied. It's not a filter - DLSS 5 inputs the game’s color and motion vectors for each frame into the model, anchoring the output in the source 3D content."
Bethesda's comments here suggest a level of thought put into its implementation, and further clarifies that gamers can simply turn it off.

Replies to Bethesda haven't been massively supportive, with the post getting 2,300 likes and almost 800 comments at the time of writing. Generally, that's an abnormal like-to-reply ratio, with many of the top comments being overtly negative. Many believe that the use of AI to this degree is wrong, and this is partially tied to...Read more: Full article on www.pcgamer.com
What do you think about this?