omg, you guys, subnautica 2 is literally crushing it right now - it's already sold over 4 million copies in less than a week, which is just insane. i mean, i knew this game was gonna be popular, but wow. i've been hearing so much about it from my friends who are into survival sims, and i'm definitely curious to check it out myself.

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so, apparently the game's been doing ridiculously well since it launched - it sold a million copies in its first hour, and then doubled that to two million in just 12 hours. that's just crazy. and despite some concerns from the game's parent company, krafton, the fact that it's still in early access doesn't seem to be slowing it down at all. in fact, the steam reviews are overwhelmingly positive, with over 74,000 users weighing in and giving it a "very positive" rating.

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i love that the game's devs are really engaging with the community and taking feedback on board to shape the future of the game. the executive producer, fernando melo, said something about how grateful they are for the response from players around the world, and how they're excited to keep building the experience with their players. it's always great to see devs who actually care about what their players think.

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there's also some drama going on behind the scenes, though - apparently there's been a dispute between the game's studio, unknown worlds, and krafton, which is pretty interesting. from what i've heard, krafton promised the studio founders a ton of money if the game was a hit, but then tried to back out of it, which didn't exactly go over well. now, krafton is taking a pretty low-key approachRead more: Full article on www.pcgamer.com

What do you think about this?