so, you've probably heard that gta 6 isn't getting a pc release right away, and i'm still trying to wrap my head around it. like, what's the deal with rockstar games and their whole console-first approach? apparently, it's all about starting with the limitations of console hardware and then scaling up, rather than the other way around.

User Image

from what i've learned, a former rockstar producer named john ricchio shared some insights on how the studio handles porting games to different platforms. he used to work on games like gta 5 and red dead redemption, and it's pretty cool to hear about their thought process. basically, ricchio says that starting with consoles and then moving to pc is just easier, because it's harder to scale down a game that's already been designed for more powerful hardware.

User Image

i guess this approach makes sense, but it's still frustrating for pc gamers like me who have to wait. ricchio did mention that the tech gap between consoles and pcs has closed a bit, so it's not as hard to port games as it used to be. but at the same time, it's all about priorities and where the studio wants to focus their energy. and let's be real, if they're already working on a new game, it might not be worth their time to rush out a pc port.

User Image

it's also interesting to note that ricchio talked about how they actually did work on a pc port for the original red dead redemption, but it never saw the light of day. apparently, it was just a matter of whether it was worth spending time on that versus working on other projects. and hey, at least we pc gamers might be able to save some money by not buying the ultimate edition right away. preorders are availableRead more: Full article on www.rockpapershotgun.com

What do you think about this?