Uh oh, everything is cozy now.

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Three years ago I said the cozy game trend hadn't even peaked yet. It probably still hasn't. I also predicted that the grassroots social media term was about to get picked up by marketing and publishing teams something fierce, and I'm coming back to tell you that boy howdy did they pick it up. We've entered cozy gaming's gold rush era. Don't call me a prophet, but...
"As we well know, marketing chases demand, which means that "cozy" games haven't actually peaked yet. I've only received 15 emails from this year that include the term and I'm expecting that number to rocket in 2024 as developers, publishers, and press teams all learn the magic word." —Me, three years ago
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First let's check back in on the same Google Search data I pulled in 2023 to compare how much we, the audience, are actually seeking cozy games. We're looking at the past five years or search interest for the terms: cozy games, relaxing games, and casual games.
The main term "cozy games" is twice as popular as it was in 2023 when I identified the surprising spike the phrase had already experienced between 2020 and 2023. Google doesn't share raw search volume so this is all relative, not absolute, but it's still clear evidence that the interest in cozy games has continued to explode.
What is surprising to me is the comeback for the phrase "casual games." It's one we used a lot in the late twenty-teens but was eclipsed by "cozy" around 2022. Anecdotally, I think "casual" suffered from also being pejorative and may have fallen away in favor of the more positive tone "cozy." They aren't exactly interchangeable terms, but it's interesting to see casual make such a sharp comeback this year, which may mean some cozy gamers are reclaiming it.
Okay, then what about the supply of cozy games? Yeah, that's gone up too.
Year
"Cozy" tagged games on Steam
2024
389
2025
650
2026 (so far)

1,341
This isn't a perfect measure either. It doesn't capture every game that cozy gamers might like, only every game that has been user-tagged that way. Naturally, the number of games identified as "cozy" goes up as the term itself becomes a popular descriptor.
When you look at the number of games tagged as "cozy" that launched last year between the same dates as this year (January to October), it's 468 last year to this year's 1,341. That's a 186% increase. Subgenres like tidying up games, farm sim idlers, and desktop companions are all booming with dozens of new choices each month, spawning new and more niche microgenres in their wake.
The sharp rise in AI slop games contributes to that, certainly, but I'm not sure it's necessarily affecting cozy games more than other genres.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
A source that you can't pull from public data is my poor, overstuffed inbox (which I ritually clean). This is really the basis of my "gold rush" thesis: the biggest change in cozy gaming in the past three years is that developers and publishers are using the word much more than before. They sure are deploying it in subject lines from PR teams, lemme tell ya.
Back in my 2023 article I quoted a measly 15 emails from the year including the word "cozy." Let's look at the three years since.
Year
"Cozy" emails in my inbox
2024
365
2025
782
2026 (so far)
887
What I'd suspected back in 2023 was that "cozy" gaming was about to get really weird as marketing teams started slapping the label onto things that may not really merit it. I am noticing that in my inbox a bit. I sure can't imagine a post-apocalyptic gunsmithing job sim self-identifying as "cozy" four years ago. Is it abusing the term? I dunno, crafty repair sims are yet another one of those exploding microgenres of cozy game, so even if it's zombies and guns it feels pretty fair.

I s...Read more: Full article on www.pcgamer.com
What do you think about this?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
Three years ago I said the cozy game trend hadn't even peaked yet. It probably still hasn't. I also predicted that the grassroots social media term was about to get picked up by marketing and publishing teams something fierce, and I'm coming back to tell you that boy howdy did they pick it up. We've entered cozy gaming's gold rush era. Don't call me a prophet, but...
"As we well know, marketing chases demand, which means that "cozy" games haven't actually peaked yet. I've only received 15 emails from this year that include the term and I'm expecting that number to rocket in 2024 as developers, publishers, and press teams all learn the magic word." —Me, three years ago
View Original
View Original
First let's check back in on the same Google Search data I pulled in 2023 to compare how much we, the audience, are actually seeking cozy games. We're looking at the past five years or search interest for the terms: cozy games, relaxing games, and casual games.
The main term "cozy games" is twice as popular as it was in 2023 when I identified the surprising spike the phrase had already experienced between 2020 and 2023. Google doesn't share raw search volume so this is all relative, not absolute, but it's still clear evidence that the interest in cozy games has continued to explode.
What is surprising to me is the comeback for the phrase "casual games." It's one we used a lot in the late twenty-teens but was eclipsed by "cozy" around 2022. Anecdotally, I think "casual" suffered from also being pejorative and may have fallen away in favor of the more positive tone "cozy." They aren't exactly interchangeable terms, but it's interesting to see casual make such a sharp comeback this year, which may mean some cozy gamers are reclaiming it.
Okay, then what about the supply of cozy games? Yeah, that's gone up too.
Year
"Cozy" tagged games on Steam
2024
389
2025
650
2026 (so far)

1,341
This isn't a perfect measure either. It doesn't capture every game that cozy gamers might like, only every game that has been user-tagged that way. Naturally, the number of games identified as "cozy" goes up as the term itself becomes a popular descriptor.
When you look at the number of games tagged as "cozy" that launched last year between the same dates as this year (January to October), it's 468 last year to this year's 1,341. That's a 186% increase. Subgenres like tidying up games, farm sim idlers, and desktop companions are all booming with dozens of new choices each month, spawning new and more niche microgenres in their wake.
The sharp rise in AI slop games contributes to that, certainly, but I'm not sure it's necessarily affecting cozy games more than other genres.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
A source that you can't pull from public data is my poor, overstuffed inbox (which I ritually clean). This is really the basis of my "gold rush" thesis: the biggest change in cozy gaming in the past three years is that developers and publishers are using the word much more than before. They sure are deploying it in subject lines from PR teams, lemme tell ya.
Back in my 2023 article I quoted a measly 15 emails from the year including the word "cozy." Let's look at the three years since.
Year
"Cozy" emails in my inbox
2024
365
2025
782
2026 (so far)
887
What I'd suspected back in 2023 was that "cozy" gaming was about to get really weird as marketing teams started slapping the label onto things that may not really merit it. I am noticing that in my inbox a bit. I sure can't imagine a post-apocalyptic gunsmithing job sim self-identifying as "cozy" four years ago. Is it abusing the term? I dunno, crafty repair sims are yet another one of those exploding microgenres of cozy game, so even if it's zombies and guns it feels pretty fair.

I s...Read more: Full article on www.pcgamer.com
What do you think about this?