Arc Raiders got to reinvent itself. Many other games can't.

User Image

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

You are now subscribed

Your newsletter sign-up was successful

Want to add more newsletters?

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

User Image

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!

In his talk at this year's GDC, Arc Raiders production director Caio Braga said Embark's breakout extraction shooter hit emerged from a development cycle involving multiple massive directional pivots—points where many other game productions would have been cancelled.

In a post-talk interview with PC Gamer, Braga said the high profile live service launch failures that followed Embark's big hit leaves him wishing other projects were given the space to reinvent themselves that Arc Raiders enjoyed.

"I try to hope that they were given the same chance we had, because it's so hard to put a game out that having the trust and the time to improve those metrics is something that not all studios end up having," Braga said. "They get cancelled; they're forced to launch something that is not yet good. I feel for it, to be honest."

Part of the difficulty of the games industry, Braga said, is that studios are expected to treat the hit game launches of other studios as a roadmap that can be followed for their own success. Embark's development process on Arc Raiders, for example—one where the 100-strong staff all had considerable autonomy in pursuing their own vision for the game—wouldn't be feasible at many other studios.

"This participation that we have is something that not every company can do, especially size-wise. It's very inefficient to have 2,000 people, if all of them want to participate," Braga said. "We are 100, right? And even then, sometimes we have some troubles with that."

Essentially, Braga said, game development isn't an exact formula. It's one that works best when a studio can adjust or repurpose it to meet its circumstances—a creative freedom that Embark was allowed, but that many other studios aren't. Instead, what we usually see is a Highguard scenario: An unproven game is presented to the world with the expectation that it'll be an immediate phenomenon and axed before it can find its footing.

"Looking at a production as a little formula that you can follow—it usually does not work," Braga said.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

User Image

2026 games: All the upcoming gamesBest PC games: Our all-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better toget...Read more: Full article on www.pcgamer.com

What do you think about this?