Well, Intel CEO Lip-Bu Tan did say that ditching SMT was a bad idea.

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AMD compute and enterprise AI VP Madhu Rangarajan told tech news site CRN that they are expecting next-gen AMD Venice servers to increase the performance lead over next-gen Intel Xeon Diamond Rapids, in part due to Intel's decision to ditch for the upcoming server CPU generation.

The AMD VP said, "We understand that our competitor has made some interesting choices on multithreading and so on. That’s going to help us gain even more market share in a broader enterprise market where that has implications to your licensing and many other costs associated with it."

With @AMD’s next-generation EPYC “Venice” processors set to launch this year, the company is optimistic that the server chips will extend its performance lead over Intel’s Xeon CPUs and allow it to continue taking market share from the rival.This is according to Madhu…March 31, 2026

Rangarajan is referring to Intel's decision to ditch HyperThreading—i.e. simultaneous multi-threading (SMT)—in the Panther Cove P-cores that will lie at the heart of the upcoming server processors. This isn't to be confused with Panther Lake (PTL), Intel's recent snappy laptop chips, which use Cougar Cove P-cores, though these also lack HyperThreading. Different cores, different markets, same absence of multi-threading.

AMD's upcoming Venice server architecture is expected to include SMT, with up to 256 cores and 512 threads per chip.

Intel fellow Srini Krishna responded that the company sees "positive momentum with our data center customers... with the performance, security, and efficiency of [the] Intel Xeon 6 family... Ultimately, winning in the data center is about the aggregate value we deliver across security, efficiency, consistency, quality, and overall platform experience."

Last year, Intel's lead x86 CPU architect, Stephen Robinson, explained the decision to ditch HyperThreading with PTL:

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"We didn't lose a lot in client because of hybrid and the core count, but we gained a bit in our design and execution... Now you've kind of got something that's maybe a little bit easier and less expensive and maybe can go a little bit faster... If we can ...Read more: Full article on www.pcgamer.com

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