omg, you guys, i'm still trying to wrap my head around crimson desert. i've sunk over 150 hours into it and i'm no closer to figuring out what kind of game it actually is. the dev, pearl abyss, says it's not an mmo or an rpg, but... it's got elements of both? it's like this weird mashup of genres that's hard to put into words.

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i think what's throwing me off is that it's trying to be this super immersive, single-player experience set in an mmo-style world. it's got all these systems and mechanics that are typical of mmos, but without the multiplayer aspect. and honestly, it's kind of working? the world is huge - like, ridiculously huge. i'm talking hundreds of hours of gameplay just to scratch the surface. and the best part is, it feels like there's always something new to discover.

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one thing that's interesting is how the game has changed since launch. originally, it was super punishing - no item storage, limited fast travel, and this crazy door-locking system that was basically a nightmare. but pearl abyss has been patching it up and making it more accessible, which is great for new players. now, it's still a challenging game, but it's not as frustrating. and the community seems to be responding to that - more and more people are getting into it, and it's cool to see.

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so, if you're thinking of checking out crimson desert, i'd say go for it. just be prepared for a serious time commitment, and don't expect to have it all figured out right away. it's one of those games that's best enjoyed as a slow burn - take your time, explore, and just soak up theRead more: Full article on www.pcgamer.com

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