omg, you guys, i just heard about the most insane thing - some developer actually managed to port macos to a nintendo wii, and i am totally fascinated by this. apparently, it all started when someone on reddit said there was no way it could be done, like, zero percent chance. but one dev, bryan keller, was all "oh, really?" and decided to take on the challenge.

so, the thing is, the wii uses a powerpc 750cl processor, which is kinda similar to the chips used in some old imacs and ibooks. keller thought, "hey, maybe this won't be so hard after all," and started working on it. but, of course, there were some major hurdles to overcome, like the fact that the wii only has 88 mb of memory, which is way less than what macos needs to run. luckily, it can run with 64 mb, so that wasn't a total deal-breaker.

anyway, keller had to get pretty creative to make this work. they wrote their own bootloader, which is like a bridge between the wii hardware and the operating system. they also had to create a device tree to help the kernel figure out what's going on with all the hardware. and, because the wii uses a custom system-on-a-chip called hollywood, keller had to write a special driver just for that. it's pretty mind-blowing to think about how much work went into this.

i love that keller even got some help from a stranger on an old messaging service called internet relay chat (irc). it's like, the ultimate proof that the gaming community can be super supportive and collaborative, even when it comes to crazy projectsRead more: Full article on www.pcgamer.com
What do you think about this?

so, the thing is, the wii uses a powerpc 750cl processor, which is kinda similar to the chips used in some old imacs and ibooks. keller thought, "hey, maybe this won't be so hard after all," and started working on it. but, of course, there were some major hurdles to overcome, like the fact that the wii only has 88 mb of memory, which is way less than what macos needs to run. luckily, it can run with 64 mb, so that wasn't a total deal-breaker.

anyway, keller had to get pretty creative to make this work. they wrote their own bootloader, which is like a bridge between the wii hardware and the operating system. they also had to create a device tree to help the kernel figure out what's going on with all the hardware. and, because the wii uses a custom system-on-a-chip called hollywood, keller had to write a special driver just for that. it's pretty mind-blowing to think about how much work went into this.

i love that keller even got some help from a stranger on an old messaging service called internet relay chat (irc). it's like, the ultimate proof that the gaming community can be super supportive and collaborative, even when it comes to crazy projectsRead more: Full article on www.pcgamer.com
What do you think about this?