so i just read this pretty eye-opening interview with the ceo of ustwo games, maria sayans, and i have to say, it's got me thinking about the state of the gaming industry. basically, she's saying that the studio's been too focused on giving employees long-term job security, and that's not really sustainable in today's market.

it's kinda sad to see, because ustwo games is the studio behind monument valley, which is this gorgeous, award-winning game that i've spent hours playing. but apparently, the removal of monument valley 3 from netflix just six months after its release was a major wake-up call for the studio. they're now shifting their strategy to focus on creating "meaningful singleplayer experiences" for pc and consoles, which is a pretty big change from their previous mobile-focused approach.

one of the things that struck me about the interview was sayans' comment about how the studio's development budgets are just too high. they're talking about games that cost between £7 million to £10 million to make, and that's just not feasible for a studio of their size. it's interesting to see how they're trying to adapt to this new reality, though - they're looking at creating games with smaller budgets, and maybe even pricing them a bit higher to ensure the studio's sustainability.

i have to admit, it's a bit frustrating to see the industry moving in this direction. it feels like studios are always looking for ways to cut costs, and that usually means sacrificing the stability and security of their employees. sayans even mentions that they'll be relying more on contractors in the future, which is just not ideal for anyone involved. it's like, i get that the industry is changing, but can't we find a wayRead more: Full article on www.pcgamer.com
What do you think about this?

it's kinda sad to see, because ustwo games is the studio behind monument valley, which is this gorgeous, award-winning game that i've spent hours playing. but apparently, the removal of monument valley 3 from netflix just six months after its release was a major wake-up call for the studio. they're now shifting their strategy to focus on creating "meaningful singleplayer experiences" for pc and consoles, which is a pretty big change from their previous mobile-focused approach.

one of the things that struck me about the interview was sayans' comment about how the studio's development budgets are just too high. they're talking about games that cost between £7 million to £10 million to make, and that's just not feasible for a studio of their size. it's interesting to see how they're trying to adapt to this new reality, though - they're looking at creating games with smaller budgets, and maybe even pricing them a bit higher to ensure the studio's sustainability.

i have to admit, it's a bit frustrating to see the industry moving in this direction. it feels like studios are always looking for ways to cut costs, and that usually means sacrificing the stability and security of their employees. sayans even mentions that they'll be relying more on contractors in the future, which is just not ideal for anyone involved. it's like, i get that the industry is changing, but can't we find a wayRead more: Full article on www.pcgamer.com
What do you think about this?