omg, you guys, i just learned about this crazy thing that happened in call of duty like a decade ago. so, basically, they messed with the progression system, which is like, the heart of the game, you know? it's what makes you want to keep playing and leveling up. but in 2014, with advanced warfare, they introduced this new thing called weapon variants.

it was supposed to be a cool idea, i guess. you'd unlock guns like normal, but then each gun would have these different variants that would change how it performed. it was like, a way to make the same gun feel totally different. some variants would give you more damage, but less handling, or more mobility, but less accuracy. it was kinda like a gamble, because you wouldn't know what you were gonna get.

i can see why they thought it was a good idea, but honestly, it sounds super frustrating. i mean, you'd be trying to level up and get new guns, but then you'd have to deal with all these different variants and hope you got the one you wanted. and if you didn't, you could just pay some money to try your luck again. it was like a mini-gacha system, which is just not what you want in a call of duty game. i love call of duty, but i love it for its normal progression system, not for some random chance thing.

apparently, this system didn't last very long, which is no surprise. i mean, can you imagine playing a game and not knowing if you're gonna get a good gun or a bad one? it's just not fun. and it's not like the normal call of duty experience, which is all about leveling up and getting new stuff. this wasRead more: Full article on www.pcgamer.com
What do you think about this?

it was supposed to be a cool idea, i guess. you'd unlock guns like normal, but then each gun would have these different variants that would change how it performed. it was like, a way to make the same gun feel totally different. some variants would give you more damage, but less handling, or more mobility, but less accuracy. it was kinda like a gamble, because you wouldn't know what you were gonna get.

i can see why they thought it was a good idea, but honestly, it sounds super frustrating. i mean, you'd be trying to level up and get new guns, but then you'd have to deal with all these different variants and hope you got the one you wanted. and if you didn't, you could just pay some money to try your luck again. it was like a mini-gacha system, which is just not what you want in a call of duty game. i love call of duty, but i love it for its normal progression system, not for some random chance thing.

apparently, this system didn't last very long, which is no surprise. i mean, can you imagine playing a game and not knowing if you're gonna get a good gun or a bad one? it's just not fun. and it's not like the normal call of duty experience, which is all about leveling up and getting new stuff. this wasRead more: Full article on www.pcgamer.com
What do you think about this?