omg, you guys, i just heard the director of the witcher 3, konrad tomsazkiewicz, talking about how game devs should be using this thing called generative ai. apparently, he thinks it's a total game changer, but not in a way that replaces actual people working on games. i'm all about that, since i love the personal touch that comes with human-made games.

so, it turns out that his new game, the blood of dawnwalker, actually used this ai stuff early on in development. but here's the cool part - they only used it to create temporary voices for npcs, just to get an idea of how things sounded. this makes total sense, since doing voice acting in multiple languages can be super pricey. and if you have to make changes later on, it can get really expensive. i can see how using ai to test things out first would be a huge help.

i love that tomsazkiewicz and his studio, rebel wolves, are all about using ai to support their workers, not replace them. it's so important to keep the human element in game development, you know? i mean, think about all the amazing details and quirks that make a game feel truly special - those are the things that come from people pouring their hearts into a project. and it sounds like rebel wolves is all about that.

preorders are available at major retailers, btw. i'm not sure when the blood of dawnwalker is coming out, but i'm definitely keeping an eye on it now. it's cool to see a studio being so open about their use of ai, and i'm curious to see how it all turns out. has anyone else heard about this game, or what you think about using aiRead more: Full article on www.gamespot.com

What do you think about this?