omg, you guys, have you heard about the potential delay of the next-gen consoles? i know, i know, it sounds like a total bummer, but apparently, the director of the witcher 3, konrad tomaszkiewicz, isn't too fussed about it. in fact, he thinks it might even be a good thing for his studio, rebel wolves. they're currently working on this super cool vampire game called the blood of dawnwalker, which is set to release in september for consoles and pc.
i think what's really interesting is that tomaszkiewicz is being really honest about the challenges of developing games for new platforms. he's saying that it's not just a matter of tweaking a few things and voila, you've got a game that works on the new console. no, it's way more complicated than that. you've got to learn the ins and outs of the new system, figure out what you can and can't do, and then create a whole new build of the game just for that platform. and if you're already supporting multiple platforms, like rebel wolves is with the blood of dawnwalker, that means you've got even more work on your hands.
i can understand why tomaszkiewicz would be a bit hesitant about jumping into next-gen consoles right away. i mean, think about it - rebel wolves already has four different builds of the blood of dawnwalker, and that's just for the current gen consoles and pc. if they had to add next-gen consoles to the mix, that would be even more builds to create and test, which would be a huge undertaking. and let's be real, the benefits of moving to a new platform are mostly just visual upgrades, which is cool and all,Read more: Full article on www.gamespot.com
What do you think about this?
i think what's really interesting is that tomaszkiewicz is being really honest about the challenges of developing games for new platforms. he's saying that it's not just a matter of tweaking a few things and voila, you've got a game that works on the new console. no, it's way more complicated than that. you've got to learn the ins and outs of the new system, figure out what you can and can't do, and then create a whole new build of the game just for that platform. and if you're already supporting multiple platforms, like rebel wolves is with the blood of dawnwalker, that means you've got even more work on your hands.
i can understand why tomaszkiewicz would be a bit hesitant about jumping into next-gen consoles right away. i mean, think about it - rebel wolves already has four different builds of the blood of dawnwalker, and that's just for the current gen consoles and pc. if they had to add next-gen consoles to the mix, that would be even more builds to create and test, which would be a huge undertaking. and let's be real, the benefits of moving to a new platform are mostly just visual upgrades, which is cool and all,Read more: Full article on www.gamespot.com
What do you think about this?