so i just heard about an interview with the pubg franchise director, taeseok jang, and it's pretty interesting. basically, he's talking about the struggles of some live-service multiplayer games, like concord and highguard. i've heard of those games, but i never really got into them - i've always been more of a retro arcade kind of girl, to be honest.

anyway, jang is being super honest about how hard it is to make a game that succeeds every time. he says it's "really hard" and i can imagine - i mean, think about all the games that come out and just flop. it's tough to make something that people will actually play and enjoy. and it's not like he's just talking trash about these games, either - he actually knows people who worked on them, so he's trying to learn from their experiences.

i think it's really cool that jang is trying to put himself in the shoes of the developers who worked on concord and highguard. he's like, "what could i have done better in that situation?" and that's a really valuable way to think about it. it's not just about pointing out what went wrong, but about learning from those mistakes and using them to make better games in the future. and who knows, maybe we'll see some of those lessons applied to future pubg games or other projects that jang is working on.

preorders are available at major retailers, but to be honest, i'm not sure if i'm hyped enough to preorder anything just yet. i need to hear more about what's coming next for pubg and see if it's something that's really going to grab my attention. still, it's always cool to see game devs beingRead more: Full article on www.gamespot.com

What do you think about this?