so, you might've noticed that xbox was down for a bit this week - like, a lot of people couldn't sign in or play their games, which is basically a gamer's worst nightmare. it was pretty frustrating, but luckily the issue got fixed pretty quickly. what's really interesting, though, is what actually caused the problem in the first place.
apparently, some licensing service outside of xbox itself started failing, and that ended up causing all the issues we saw. it's kinda crazy that one little thing can bring down the whole system, right? microsoft's engineers had to jump in and isolate the problem, then redirect traffic to get everything up and running again. it wasn't exactly a smooth process, though - some areas got their service back way before others, which was pretty annoying for people who had to wait.
i think what's really cool, though, is how transparent microsoft is being about the whole thing. the chief technology officer, scott van vliet, posted online about what happened and what they're going to do to prevent it in the future. he's all about figuring out why one little failure could cause so much trouble, and how to make sure it doesn't happen again. that's definitely the right attitude, if you ask me - we don't want our gaming sessions ruined by some tiny glitch.
one thing that's got me a bit worried, though, is how this whole thing reflects on the future of gaming. i mean, sony is already talking about getting rid of game discs by 2028, and we're seeing more and more games come out with basically no data on the physical copy. it's like, what happens if the whole system goes down? are we just going to be stuck, unable to play anything? it'sRead more: Full article on www.gamespot.com
What do you think about this?
apparently, some licensing service outside of xbox itself started failing, and that ended up causing all the issues we saw. it's kinda crazy that one little thing can bring down the whole system, right? microsoft's engineers had to jump in and isolate the problem, then redirect traffic to get everything up and running again. it wasn't exactly a smooth process, though - some areas got their service back way before others, which was pretty annoying for people who had to wait.
i think what's really cool, though, is how transparent microsoft is being about the whole thing. the chief technology officer, scott van vliet, posted online about what happened and what they're going to do to prevent it in the future. he's all about figuring out why one little failure could cause so much trouble, and how to make sure it doesn't happen again. that's definitely the right attitude, if you ask me - we don't want our gaming sessions ruined by some tiny glitch.
one thing that's got me a bit worried, though, is how this whole thing reflects on the future of gaming. i mean, sony is already talking about getting rid of game discs by 2028, and we're seeing more and more games come out with basically no data on the physical copy. it's like, what happens if the whole system goes down? are we just going to be stuck, unable to play anything? it'sRead more: Full article on www.gamespot.com
What do you think about this?