Last month, System 3 Software released a trailer for James Pond Legacy, a four-game collection for Nintendo Switch 2. But the gameplay footage was largely overshadowed by accusations its developer used generative AI to create the game's promotional artwork and cover. System 3 followed this trailer up with a blog post asserting that generative AI was not used in the development process for James Pond Legacy, but some wires were evidently crossed.
https://www.youtube.com/watch?v=CFggndxGZk0
If you go back and watch that trailer, it's not difficult to see why viewers pointed out the AI-like quality of the 3D characters adorning the game's box art and other promotional material. When System 3 responded to the accusations with the assertion that "no generative AI was used in the creation of the artwork," referring specifically to the Bovine Bomber character, this was based on the information it was given at the time by Antstream, the studio that handled the collection's actual development.
"That was the statement that we were given at the time by Antstream," System 3 CEO Mark Cale told GameSpot during a call. "We weren't involved in the process. They supplied all of the artwork and they supplied, in the process, the [work-in-progress] illustration. All of that was given to us."
Cale later provided GameSpot with the statement it received back in December from Antstream, well before the trailer was made public.
"The art pipeline on some non-in-game assets includes algorithm-assisted depth and form translation: Original 2D concepts are input into a model to estimate volume and lighting, producing pseudo-3D drafts," reads the statement from Antstream. "Artists then manually repaint, re-render, and finalise all illustrations using this pipeline. The final assets are fully human-authored, with algorithms used only for intermediate visualisation."
You may notice that the statement omits the term "AI," which led to some internal confusion.
"We requested this [statement] for use across the board, including Steam, and to address applicable requirements under the EU Artificial Intelligence Act, including the transparency provisions that took effect on August 2, 2026," Cale explained. "Antstream now argues that, because we requested the statement for these purposes, we must have known the extent of their use of AI. However, their statement expressly describes the final assets as 'fully human-authored,' with algorithms used 'only for intermediate visualisation.'"
Had the use of generative AI been made clearer prior to the publication of the trailer and the blog post, System 3 would have taken a different approach, Cale said.
https://www.youtube.com/watch?v=FPypcOQ8SDQ
"That doesn't say 'generative AI,'" Cale said. "And if they've used any generative AI at all, it should have been clear in that statement. That was the statement we were told to put on to Nintendo, to Steam, PS5, Xbox--any format we want to go based on that.Read more: Full article on www.gamespot.com
What do you think about this?
https://www.youtube.com/watch?v=CFggndxGZk0
If you go back and watch that trailer, it's not difficult to see why viewers pointed out the AI-like quality of the 3D characters adorning the game's box art and other promotional material. When System 3 responded to the accusations with the assertion that "no generative AI was used in the creation of the artwork," referring specifically to the Bovine Bomber character, this was based on the information it was given at the time by Antstream, the studio that handled the collection's actual development.
"That was the statement that we were given at the time by Antstream," System 3 CEO Mark Cale told GameSpot during a call. "We weren't involved in the process. They supplied all of the artwork and they supplied, in the process, the [work-in-progress] illustration. All of that was given to us."
Cale later provided GameSpot with the statement it received back in December from Antstream, well before the trailer was made public.
"The art pipeline on some non-in-game assets includes algorithm-assisted depth and form translation: Original 2D concepts are input into a model to estimate volume and lighting, producing pseudo-3D drafts," reads the statement from Antstream. "Artists then manually repaint, re-render, and finalise all illustrations using this pipeline. The final assets are fully human-authored, with algorithms used only for intermediate visualisation."
You may notice that the statement omits the term "AI," which led to some internal confusion.
"We requested this [statement] for use across the board, including Steam, and to address applicable requirements under the EU Artificial Intelligence Act, including the transparency provisions that took effect on August 2, 2026," Cale explained. "Antstream now argues that, because we requested the statement for these purposes, we must have known the extent of their use of AI. However, their statement expressly describes the final assets as 'fully human-authored,' with algorithms used 'only for intermediate visualisation.'"
Had the use of generative AI been made clearer prior to the publication of the trailer and the blog post, System 3 would have taken a different approach, Cale said.
https://www.youtube.com/watch?v=FPypcOQ8SDQ
"That doesn't say 'generative AI,'" Cale said. "And if they've used any generative AI at all, it should have been clear in that statement. That was the statement we were told to put on to Nintendo, to Steam, PS5, Xbox--any format we want to go based on that.Read more: Full article on www.gamespot.com
What do you think about this?