okay, so you guys have probably heard of kiln by now - it's this super quirky pottery-throwing party brawler from double fine, and i am totally obsessed with the idea of creating my own little weirdos in the game. the fact that the studio is prioritizing player creativity over censorship is really cool, and it's definitely something that sets kiln apart from other games out there.
i've been thinking a lot about how double fine manages to make such unique games, and it's clear that they're all about embracing their weird side. kiln is just the latest example of this - with its focus on creating "weird little guys" and just having fun, it's basically the perfect game for anyone who loves a bit of quirky humor and creativity. and the best part is, the studio itself is just as into it as the players - they're always sharing their own creations and encouraging others to do the same.
but with all the changes happening in the gaming industry right now, i have to wonder if double fine will be able to keep making games like kiln. i mean, microsoft's leadership is changing, and there's a lot of talk about censorship and content moderation in games. it's a bit scary to think that this could impact double fine's ability to make the kinds of games they want to make. fortunately, the director of kiln, derek brand, recently did an interview where he talked about how the studio is handling all these changes - and it sounds like they're still committed to their creative vision.
one thing that's really interesting about kiln is the way it was developed - apparently, the team even took group pottery lessons to get a feel for the game's mechanics. and when they first met with asha sharma, they knewRead more: Full article on www.gamespot.com
What do you think about this?
i've been thinking a lot about how double fine manages to make such unique games, and it's clear that they're all about embracing their weird side. kiln is just the latest example of this - with its focus on creating "weird little guys" and just having fun, it's basically the perfect game for anyone who loves a bit of quirky humor and creativity. and the best part is, the studio itself is just as into it as the players - they're always sharing their own creations and encouraging others to do the same.
but with all the changes happening in the gaming industry right now, i have to wonder if double fine will be able to keep making games like kiln. i mean, microsoft's leadership is changing, and there's a lot of talk about censorship and content moderation in games. it's a bit scary to think that this could impact double fine's ability to make the kinds of games they want to make. fortunately, the director of kiln, derek brand, recently did an interview where he talked about how the studio is handling all these changes - and it sounds like they're still committed to their creative vision.
one thing that's really interesting about kiln is the way it was developed - apparently, the team even took group pottery lessons to get a feel for the game's mechanics. and when they first met with asha sharma, they knewRead more: Full article on www.gamespot.com
What do you think about this?