omg, you guys, i just heard that the temple of elemental evil, this super old school crpg from 2003, just got a brand new patch. and i'm not just talking about any patch, but one that adds achievements and fixes some major bugs. i mean, who doesn't love a good excuse to dive back into a classic game, right?

so, for those who don't know, the temple of elemental evil is a dungeons & dragons game that was originally released back in the day. it's pretty faithful to the third edition d&d rules, which is really cool if you're into that sort of thing. the game has this huge dungeon at the end, which can be a bit overwhelming, but it's all part of the fun. and now, with this new patch, we get to experience it all with the added motivation of achievements.

one of the biggest fixes in this patch is the bug that stopped you from earning xp after you hit the level cap. which, let's be real, is a pretty big deal. i mean, who wants to play a game where you can't progress or get stronger? and in a game like this, where you need xp to craft magic items and stuff, it's especially important. so, it's great that the developers have finally fixed this issue.

the patch also includes some other fixes, like making melf's acid arrow deal damage correctly and improving curse removal. and, of course, there are the achievements, which will unlock when you load your save, except for the ones that require you to visit specific locations. so, if you want to get those, you'll have to head back to places like emridy meadows and the moathouse dungeons. just thinking about it is giving meRead more: Full article on www.pcgamer.com
What do you think about this?

so, for those who don't know, the temple of elemental evil is a dungeons & dragons game that was originally released back in the day. it's pretty faithful to the third edition d&d rules, which is really cool if you're into that sort of thing. the game has this huge dungeon at the end, which can be a bit overwhelming, but it's all part of the fun. and now, with this new patch, we get to experience it all with the added motivation of achievements.

one of the biggest fixes in this patch is the bug that stopped you from earning xp after you hit the level cap. which, let's be real, is a pretty big deal. i mean, who wants to play a game where you can't progress or get stronger? and in a game like this, where you need xp to craft magic items and stuff, it's especially important. so, it's great that the developers have finally fixed this issue.

the patch also includes some other fixes, like making melf's acid arrow deal damage correctly and improving curse removal. and, of course, there are the achievements, which will unlock when you load your save, except for the ones that require you to visit specific locations. so, if you want to get those, you'll have to head back to places like emridy meadows and the moathouse dungeons. just thinking about it is giving meRead more: Full article on www.pcgamer.com
What do you think about this?