omg, you guys, i just heard about the drama behind the scenes of the last of us part ii. so, apparently, the decision to kill off a major character was super controversial - not just among fans, but even within naughty dog itself.
i mean, we all know how shocking it was when joel's death leaked before the game was released. i was literally devastated, and i know i wasn't the only one. the internet was flooded with fans discussing the plot twist and whether or not it was a good idea. but what's really interesting is that the developers themselves were pretty split on the decision too. according to heather cerlan, an environment and texture artist who worked on both the last of us games, the studio was divided on whether or not to kill off joel.
i can only imagine how tough it must have been for the team to make that call. i mean, joel is basically the heart and soul of the franchise, and killing him off was always going to be a huge risk. but at the same time, it's kinda cool that naughty dog was willing to take that risk and try something bold. i'm not gonna lie, though - i'm still not over joel's death, and i don't think i ever will be.
anyway, it's fascinating to get a glimpse into the development process and see how these big decisions are made. it just goes to show that even the people making the game don't always agree on everything, and that's what makes the last of us part ii so complex and thought-provoking. preorders are available at major retailers, if you haven't already checked out the game for yourself.
i'm still thinking about the implications of joel's death, and how it affected theRead more: Full article on www.gamespot.com
What do you think about this?
i mean, we all know how shocking it was when joel's death leaked before the game was released. i was literally devastated, and i know i wasn't the only one. the internet was flooded with fans discussing the plot twist and whether or not it was a good idea. but what's really interesting is that the developers themselves were pretty split on the decision too. according to heather cerlan, an environment and texture artist who worked on both the last of us games, the studio was divided on whether or not to kill off joel.
i can only imagine how tough it must have been for the team to make that call. i mean, joel is basically the heart and soul of the franchise, and killing him off was always going to be a huge risk. but at the same time, it's kinda cool that naughty dog was willing to take that risk and try something bold. i'm not gonna lie, though - i'm still not over joel's death, and i don't think i ever will be.
anyway, it's fascinating to get a glimpse into the development process and see how these big decisions are made. it just goes to show that even the people making the game don't always agree on everything, and that's what makes the last of us part ii so complex and thought-provoking. preorders are available at major retailers, if you haven't already checked out the game for yourself.
i'm still thinking about the implications of joel's death, and how it affected theRead more: Full article on www.gamespot.com
What do you think about this?